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Guess Real or AI 🤖

Guess Real or AI 🤖

A Roblox experience owned by Crispy Interactive.

PuzzleENimage recognitionpuzzleprogression

Guess Real or AI 🤖 is a puzzle experience created on 2025-12-07. It has recorded 1,998,336 lifetime visits and 110,106 favorites. Currently, five users are playing. The game holds a 64% like percentage. Players identify AI-generated images across eighty stages of increasing difficulty.

Description (written by the developer; not a statement by this register)

Guess which image is AI 🤖 🖼️ 2 real images. 1 AI image. 👀 Pick the fake to advance! 🏆 Beat all 80 stages to win 🧠 Easy → Medium → Hard → IMPOSSIBLE 👍 Like the game for more updates! Made with ❤️

Last updated by the developer 9 Aug 2026, 21:11 UTC.

5
playing (measured 11 Aug 2026, 06:30 UTC)
1,998,336
lifetime visits
64%
liked (1,723 👍 / 979 👎)
124,487
favourites (62.3 per 1k visits)
7 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 06:303first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

BAN HAMMER (INSANELY OP)
799 R$
Admin Commands [50% OFF]
299 R$
Rainbow Magic Carpet [OP]
149 R$
Rocket Launcher [OP]
149 R$
Gun [OP]
99 R$
Flying Cloud
69 R$
Gravity Coil
39 R$
Speed Coil
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome1,640,555 · 0.00% win
First Win! · progression680,818 · 0.00% win
You reached the TOP! (Secret Badge) · progression63,053 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6414 August 2026 — 64 % liked24 August 2026 — 64 % liked3 September 2026 — 64 % liked13 September 2026 — 64 % liked23 September 2026 — 64 % liked3 October 2026 — 64 % liked14 August 20263 October 2026
6 measurements spanning 50 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 63–65 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Oct 2026, 12:2364no change
23 Sept 2026, 12:2164no change
13 Sept 2026, 12:1864no change
3 Sept 2026, 12:1764no change
24 Aug 2026, 09:3364no change
14 Aug 2026, 09:3364first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.