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Candy PAM! [SUMMER ☀️]

Candy PAM! [SUMMER ☀️]

A Roblox experience owned by Just a Generic Studio.

Fighting & PvPENbattle-royalearena-combatfantasy

Description (written by the developer; not a statement by this register)

SUMMER IS HERE ☀️! LIKE THE GAME FOR MORE CODES! 🍬 Jump into a SWEET but CHAOTIC battle where players use different ABILITIES and BATS! ⚔️ Up to 16 players enter the arena... but only ONE survives PAM! 💥 dodge ⚡ and outplay your opponents in fast-paced candy mayhem! 🗺️ Explore UNIQUE different maps 🎨 Unlock crazy BAT SKINS ✨ Discover rare abilities 🏆 Become the LAST ONE standing! Every match is different 🍬☄️ Every hit counts 💢 Every fight becomes TOTAL CHAOS 🍭🌀 Do YOU have what it takes to master candy power and survive the carnage? ⚠ Contains brief flashing effects and dynamic lighting in some maps/abilities.

Last updated by the developer 9 Aug 2026, 23:42 UTC.

0
playing (measured 11 Aug 2026, 17:07 UTC)
40,336
lifetime visits
71%
liked (109 👍 / 44 👎)
670
favourites (16.6 per 1k visits)
7 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 17:070first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Sugareign
399 R$
Extra Ability Slots
299 R$
SKIP Access
80 R$
Bambigamer-4
65 R$
X2 Vote
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Candy PAM!33,503 · 100.0% win
1 KILL! · progression7,669 · 0.00% win
1 WIN! · progression4,604 · 0.00% win
10 KILLS! · progression525 · 0.00% win
5 WINS! · progression298 · 0.00% win
10 WINS! · progression81 · 0.00% win
25 KILLS! · other26 · 0.00% win
25 WINS! · progression24 · 0.00% win
50 KILLS! · progression16 · 0.00% win
100 KILLS! · progression12 · 0.00% win
50 WINS! · progression10 · 0.00% win
100 WINS! · progression4 · 0.00% win
250 KILLS! · progression3 · 0.00% win
250 WINS! · progression2 · 0.00% win
500 KILLS! · progression2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7115 August 2026 — 71 % liked25 August 2026 — 71 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 70–72 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 20:3271no change
15 Aug 2026, 20:2071first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.