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[RELEASE] Aura Edit Slap Tower 🎵

[RELEASE] Aura Edit Slap Tower 🎵

A Roblox experience owned by +1000 Aura Games.

Fighting & PvPPTslap battlestower climbingphonk music

Description (written by the developer; not a statement by this register)

🇧🇷 Aura Edit Slap Tower 🇧🇷 Step into Aura Edit Slap Tower, the ultimate slap edit arena where every hit hits harder than your playlist. 💥 Slap with insane aura power. Every strike is a cinematic banger. 🎬 Bend reality with your edits, you’re not just playing, you’re creating chaos. 🧱 Scale the tower with style, rhythm, and pure confidence. 😎 Aura. Ego. Flex. Mango. 67. Maximum energy. 🎵 Over 15+ Phonks. Unique Edits. 🔥 Become the main character in the sickest slap battle montage ever. Can you survive the edit energy and reach the top?

Last updated by the developer 1 Aug 2026, 05:14 UTC.

0
playing (measured 11 Aug 2026, 01:05 UTC)
54,234
lifetime visits
26%
liked (1,106 👍 / 3,160 👎)
24
favourites (0.4 per 1k visits)
8 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 01:050first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin Commands
99 R$
Rocket Launcher
59 R$
Ban Hammer
49 R$
Flying Carpet
29 R$
Invisiblity Cloak
25 R$
Jump Coil
15 R$
Speed Coil
15 R$
Body Swap
9 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome41,897 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

262927.515 August 2026 — 29 % liked25 August 2026 — 26 % liked15 August 202625 August 2026
2 measurements spanning 10 days, net -3. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 26–29 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 17:2126-3
15 Aug 2026, 17:0429first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.