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RoLife

RoLife

A Roblox experience owned by RoLife∞.

SimulatorENlife simulationbitlife styletext-based choices

RoLife is a simulator experience created on 2025-12-08. It has accumulated 3,072,256 lifetime visits and currently has 105 players online. The experience holds 70,823 favorites and maintains an 87% like percentage. It is categorized under the simulator genre.

Description (written by the developer; not a statement by this register)

Live ANY life from birth to death in this BitLife style experience! Age up year by year and make choices that actually change your story: family, money, fame, crime, or chaos. ⭐ FEATURES: Manage Health, Happiness, Smarts, and Looks Choose your path: school, jobs, relationships, crime, military, and more Get married, have kids, and leave a legacy Build friendships, rivals, and family bonds Buy houses, cars, and other assets Random events, rare story moments, and unexpected twists Become the PRESIDENT?! Play it safe and get rich, or go all-in on risk. No two lives play the same. DEVELOPMENT STATUS RoLife is nearing the end of beta and is actively expanding. Small bugs may still appear, but fixes are pushed fast. Other BitLife style games can be fun but feel shallow. Many have been out 5+ months; RoLife is about ~4 months old. Give us time big updates are coming, and we’re here to dominate this genre! All events in this game are fictional and created purely for fun and entertainment

Last updated by the developer 16 Aug 2026, 18:28 UTC.

97
playing (measured 21 Aug 2026, 23:50 UTC)
3,112,456
lifetime visits
87%
liked (8,760 👍 / 1,327 👎)
73,218
favourites (23.5 per 1k visits)
8 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

97124110.510 August 2026 — 108 players21 August 2026 — 115 players21 August 2026 — 124 players21 August 2026 — 106 players21 August 2026 — 97 players10 August 202621 August 2026
5 measurements spanning 11 days, net -11. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–128 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 23:5097-9
21 Aug 2026, 22:50106-18
21 Aug 2026, 21:50124+9
21 Aug 2026, 20:54115+7
10 Aug 2026, 18:36108first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Royalty [SALE]
175 R$
Superhero [SALE]
150 R$
God Mode [SALE]
135 R$
Supernatural
135 R$
Business Owner+ [SALE]
119 R$
Mafia [SALE]
99 R$
Survivor [SALE]
99 R$
Celebrity [SALE]
95 R$
Dynasty [SALE]
85 R$
Time Machine [SALE]
75 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Lived to 1000 · 0.00% win
Played Rolife!0 · 0.00% win
One HP0 · 0.00% win
Join the military0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8714 August 2026 — 87 % liked21 August 2026 — 87 % liked21 August 2026 — 87 % liked21 August 2026 — 87 % liked21 August 2026 — 87 % liked24 August 2026 — 87 % liked14 August 202624 August 2026
6 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 05:4887no change
21 Aug 2026, 23:5087no change
21 Aug 2026, 22:5087no change
21 Aug 2026, 21:5087no change
21 Aug 2026, 20:5487no change
14 Aug 2026, 05:4887first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.