RoLife
A Roblox experience owned by RoLife∞.
SimulatorENlife simulationbitlife styletext-based choices
RoLife is a simulator experience created on 2025-12-08. It has accumulated 3,072,256 lifetime visits and currently has 105 players online. The experience holds 70,823 favorites and maintains an 87% like percentage. It is categorized under the simulator genre.
Description (written by the developer; not a statement by this register)
Live ANY life from birth to death in this BitLife style experience! Age up year by year and make choices that actually change your story: family, money, fame, crime, or chaos. ⭐ FEATURES: Manage Health, Happiness, Smarts, and Looks Choose your path: school, jobs, relationships, crime, military, and more Get married, have kids, and leave a legacy Build friendships, rivals, and family bonds Buy houses, cars, and other assets Random events, rare story moments, and unexpected twists Become the PRESIDENT?! Play it safe and get rich, or go all-in on risk. No two lives play the same. DEVELOPMENT STATUS RoLife is nearing the end of beta and is actively expanding. Small bugs may still appear, but fixes are pushed fast. Other BitLife style games can be fun but feel shallow. Many have been out 5+ months; RoLife is about ~4 months old. Give us time big updates are coming, and we’re here to dominate this genre! All events in this game are fictional and created purely for fun and entertainment
Last updated by the developer 16 Aug 2026, 18:28 UTC.
Live players over time
Growth
| Measured (UTC) | Players | Change |
|---|---|---|
| 21 Aug 2026, 23:50 | 97 | -9 |
| 21 Aug 2026, 22:50 | 106 | -18 |
| 21 Aug 2026, 21:50 | 124 | +9 |
| 21 Aug 2026, 20:54 | 115 | +7 |
| 10 Aug 2026, 18:36 | 108 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 24 Aug 2026, 05:48 | 87 | no change |
| 21 Aug 2026, 23:50 | 87 | no change |
| 21 Aug 2026, 22:50 | 87 | no change |
| 21 Aug 2026, 21:50 | 87 | no change |
| 21 Aug 2026, 20:54 | 87 | no change |
| 14 Aug 2026, 05:48 | 87 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.