Killstreak Swords Chaos: V2 [Snow island Revamp]
A Roblox experience owned by I dont know or Tom's stuff..
Fighting & PvPENsword fightingcombatrevamp
Description (written by the developer; not a statement by this register)
Yeah i know it's not christmas but i need to revamp snow island so... Part TWO of the revamp. I Said so. "Why need voidwalk WHEN you could have a BIG map!" -- Tom/101/CK/JNL/ETC This is very early in the testing phase. So many things to test. Expect MANY bugs. V2 of my first successful game, KSC:COH!/Killstreak Swords Chaos: Calamity from Hell! Has inspiration from Killstreak Swords V3 Remake. (CK/ClassicalyKirbo/Tom's the owner of the group you are seeing rn) Artists are credited IN GAME directly (some of them). KS 75K is done yaaay. Credits: t+pazolite, DM Dokuro, Camelia, CD Music, tn-shi, AeronMusic, Likwi, EBIMAYO, dj-Nate, EGGPRIEST, and all artists that the musics that were used in-game and the people who made the free model animations (i made some of them, but some of them aren't mine)
Last updated by the developer 30 Mar 2026, 23:31 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 14 Aug 2026, 04:46 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.