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2 Player Ninja Tycoon

2 Player Ninja Tycoon

A Roblox experience owned by King Koala.

TycoonENNinjaTycoon2 Player

2 Player Ninja Tycoon is a tycoon experience created on 2018-11-25. The game has accumulated 49,821,415 lifetime visits and 183,678 favorites. It currently has 0 players online. The title holds a 78% like percentage. The description mentions codes and Microsoft Azure PlayFab.

Description (written by the developer; not a statement by this register)

Use code "NINJA" for ¥500! 👋 Welcome to 2 Player Ninja Tycoon! 💬 Become the most powerful Ninja on Roblox with 2 Player Ninja Tycoon. Produce and Sell Ninja Weapons to build up your Dojo and conqueror the lands! Check out the group page for codes: www.roblox.com/groups/4548901/Click-ME 👍 Likes are heavily appreciated! Portions of this program © 2020 Microsoft Azure PlayFab

Last updated by the developer 29 Apr 2022, 02:40 UTC.

0
playing (measured 10 Aug 2026, 19:23 UTC)
49,821,415
lifetime visits
78%
liked (41,385 👍 / 11,649 👎)
183,674
favourites (3.7 per 1k visits)
25 November 2018
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:230first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin Commands [SMITE]
1,500 R$
💸 Infinite Cash!
999 R$
God VIP
500 R$
Triple Cash
450 R$
War Pack
400 R$
Double Cash
300 R$
VIP
250 R$
Surprise Pack
250 R$
MLG Pack
199 R$
Rainbow Unicorn
199 R$
Rainbow Magic Carpet
199 R$
Gravity Coil
199 R$
Radio
199 R$
Rocket Launcher
199 R$
Ninja Pack
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played! · welcome20,272,565 · 0.00% win
You played for 10 minutes! · welcome20,269,933 · 0.00% win
You defeated the Dragon Boss! · progression13,199,625 · 0.00% win
You played for 30 minutes! · other6,201,013 · 0.00% win
You completed an Obby! · progression4,180,408 · 0.00% win
You found the Golden Sword! · collection3,310,947 · 0.00% win
You completed the Tycoon! · progression1,899,074 · 0.00% win
You earned ¥100,000! · other1,806,888 · 0.00% win
You found the Chinese Lantern! · collection1,492,106 · 0.00% win
You played on XBOX! · other279,031 · 0.00% win
You found the Ninja Star! · collection239,656 · 0.00% win
Nuke Detonated! · other5,277 · 0.00% win
Earthquake! · other929 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7823 August 2026 — 78 % liked2 September 2026 — 78 % liked23 August 20262 September 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 77–79 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 14:2278no change
23 Aug 2026, 14:1778first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.