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+1 Muscle Every Second

+1 Muscle Every Second

A Roblox experience owned by 2 3 4 Games.

SimulatorENincrementalclickerpet collection

Description (written by the developer; not a statement by this register)

Welcome to +1 Muscle Every Second 👍 Next REWARD at 1K LIKES! 🎁 Use codes "RELEASE" for FREE REWARDS in-game! 📅 Weekly updates on every Sunday! 💪 x2 Muscle every Weekend! 🔥 PREMIUM BENEFITS: +10% Luck & x2 Muscle How to Play: 🏋️‍♂️ Lift EVERYTHING to get stronger! 💪 Unlock new Weights 🐶 Hatch new pets 💸 Do Ascend and explore new worlds 👊 Beat other Players

Last updated by the developer 17 Apr 2026, 18:35 UTC.

0
playing (measured 10 Aug 2026, 14:08 UTC)
462,990
lifetime visits
97%
liked (998 👍 / 29 👎)
9,056
favourites (19.6 per 1k visits)
8 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:080first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

100% Rainbow Chance
999 R$
100% Golden Chance
499 R$
Magic Eggs
200 R$
Shiny Hunter
150 R$
VIP
150 R$
x6 Egg Hatch
150 R$
+3 Pet Equip
125 R$
x2 Lift Faster
100 R$
OP Auto Train
100 R$
Lucky Eggs
50 R$
+150 Inventory Space
40 R$
x2 Cash
40 R$
Fast Hatch
30 R$
x2 Muscle
30 R$
+50 Inventory Space
20 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome340,941 · 100.0% win
Hatch A Pet · collection51,140 · 0.00% win
Ascended · progression45,401 · 0.00% win
15 Minutes Played · other23,047 · 0.00% win
Joined The Group! · social5,045 · 0.00% win
1 Hour Played · other4,403 · 0.00% win
1,000 Hatches · collection291 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.