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[UPDATE!] Unnatural Disasters ZOMBIES *INFECTION*

[UPDATE!] Unnatural Disasters ZOMBIES *INFECTION*

A Roblox experience owned by BellaGames.

SurvivalENzombie survivalinfection mechanicdisaster events

Unnatural Disasters ZOMBIES *INFECTION* is a survival experience created on November 25, 2018. The game has accumulated 8,570,183 lifetime visits and 35,273 favorites. Currently, zero users are playing. The title holds a 59% like percentage. It features zombie infection mechanics and natural disaster events within its gameplay structure.

Description (written by the developer; not a statement by this register)

NEW MAPS! NEW, BETTER ZOMBIES! GET INFECTED 🔥NEW! FREE VIP SERVERS ADDED MORE UNNATURAL DISASTERS ADDED PETS FIXED MONEY DOORS FIXED SOME MAP GLITCHES 💀GAMEPASSES 💀HEALTH REGEN PADS PLEASE LIKE & FAVORITE THIS IS A FAN GAME INSPIRED BY "STICKMASTERLUKE" WE HOPE YOU ENJOY!

Last updated by the developer 28 Jan 2026, 00:08 UTC.

0
playing (measured 11 Aug 2026, 00:52 UTC)
8,570,183
lifetime visits
59%
liked (5,562 👍 / 3,794 👎)
35,275
favourites (4.1 per 1k visits)
25 November 2018
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 00:520first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2X ZOMBIEI SPEED
40 R$
99 Red Luft Balloons
40 R$
Gravity Coil
20 R$
Thank you SO much!!!
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

UNNATURAL DISASTER · other3,905,942 · 0.00% win
ZOMBIE DISASTER STORE · other3,143,438 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.