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[UPD] Tapping Haven

[UPD] Tapping Haven

A Roblox experience owned by Ghosted Studios..

SimulatorENclickerpet collectionsimulator

Description (written by the developer; not a statement by this register)

Welcome to Tapping Haven! HOW TO PLAY: 🖱️Tap to get Clicks! 🥚Hatch eggs to get cute pets! 🔄Rebirth for higher click multipliers! 🏝️Complete tasks to unlock islands! 🥇Compete with others to become a TRUE tapping champion! 👑 Lagging? Make a private server - its free! 🔥 JOIN OUR GROUP FOR 25% CLICKS https://www.roblox.com/communities/33495562 ✨ Enjoying our game? Make sure you like, favorite and follow the game! Tags: Clicking, Click, Tapping, Tap, Hatching, Hatch, Eggs, Pets, Simulator Made with love by Ghosted Studios

Last updated by the developer 28 Mar 2026, 05:36 UTC.

0
playing (measured 10 Aug 2026, 17:35 UTC)
254,016
lifetime visits
86%
liked (452 👍 / 71 👎)
557
favourites (2.2 per 1k visits)
8 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:350first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Secret Hunter! 🔍
199 R$
ULTRA Lucky! 🍀
175 R$
+2 Eggs! 🥚
125 R$
Fast Eggs! ⚡
100 R$
VIP! 👑
100 R$
+3 Pets! 🐶
100 R$
Double Clicks! 🖱️
75 R$
Lucky! 🍀
65 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

H · other119,009 · 0.00% win
A · other118,999 · 0.00% win
V · other118,977 · 0.00% win
E · other118,951 · 0.00% win
N · other118,920 · 0.00% win
! · other118,900 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.