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evil plate game [🏖️]

evil plate game [🏖️]

A Roblox experience owned by vyse entertainment.

SurvivalENsurvivalsocial deductionrandom events

evil plate game [🏖️] is a survival experience created on 2025-12-08. It has accumulated 8,517,577 lifetime visits and 41,454 favorites. Currently, 122 players are active. The game holds a 75% like percentage. Players utilize tools and randomized events to compete against others in this survival setting.

Description (written by the developer; not a statement by this register)

spawned in on a plate alongside others, use events and tools to defeat others, and win a plates of fate style game, inspired by Witching Hour & Horrific Housing. 🌩️ EVENTS ━ Every couple of seconds, a randomized event happens that affects the round or players! 🔮 KARMA ━ Curse or Bless other players and gain karma! (20+ karma = halo / -20 karma = horns) 🎮 CONTROLS ━ [ (B) Emotes ] [ (Ⓧ/■) Curse ] [ (Ⓑ/◯) Bless ] [ (Ⓨ/▲) Inventory ] 🔔 Group ━ https://www.roblox.com/communities/35017950/vyse-entertainment#!/about 💬 Server ━ Join the server below to stay updated on events & communications! > all credits go to their respective owners

Last updated by the developer 29 Jul 2026, 07:45 UTC.

99
playing (measured 22 Aug 2026, 05:50 UTC)
8,580,470
lifetime visits
75%
liked (12,238 👍 / 4,031 👎)
41,659
favourites (4.9 per 1k visits)
8 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

9914312110 August 2026 — 129 players21 August 2026 — 143 players21 August 2026 — 125 players21 August 2026 — 111 players21 August 2026 — 109 players22 August 2026 — 119 players22 August 2026 — 108 players22 August 2026 — 113 players22 August 2026 — 112 players22 August 2026 — 113 players22 August 2026 — 99 players10 August 202622 August 2026
11 measurements spanning 12 days, net -30. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–150 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
22 Aug 2026, 05:5099-14
22 Aug 2026, 04:50113+1
22 Aug 2026, 03:50112-1
22 Aug 2026, 02:50113+5
22 Aug 2026, 01:50108-11
22 Aug 2026, 00:50119+10
21 Aug 2026, 23:50109-2
21 Aug 2026, 22:50111-14
21 Aug 2026, 21:50125-18
21 Aug 2026, 20:54143+14
10 Aug 2026, 16:31129first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Ultra
399 R$
More Crates
220 R$
X2 Shards
200 R$
X2 Karma
200 R$
More Emotes
180 R$
Faster Restock
150 R$
More Quests
130 R$
More Equipped
120 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

evil plate game · other2,892,895 · 35.6% win
Judgement · other202,049 · 4.9% win
Blackhole · other179,836 · 4.7% win
winner · other178,328 · 5.6% win
saint · other65,483 · 3.4% win
novice · welcome19,891 · 1.4% win
evil · other16,995 · 0.70% win
angel · other7,895 · 1.0% win
demon · other2,412 · 0.20% win
champion · progression2,228 · 0.10% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7513 August 2026 — 75 % liked21 August 2026 — 75 % liked21 August 2026 — 75 % liked21 August 2026 — 75 % liked21 August 2026 — 75 % liked22 August 2026 — 75 % liked22 August 2026 — 75 % liked22 August 2026 — 75 % liked22 August 2026 — 75 % liked22 August 2026 — 75 % liked22 August 2026 — 75 % liked23 August 2026 — 75 % liked13 August 202623 August 2026
12 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 74–76 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 21:2375no change
22 Aug 2026, 05:5075no change
22 Aug 2026, 04:5075no change
22 Aug 2026, 03:5075no change
22 Aug 2026, 02:5075no change
22 Aug 2026, 01:5075no change
22 Aug 2026, 00:5075no change
21 Aug 2026, 23:5075no change
21 Aug 2026, 22:5075no change
21 Aug 2026, 21:5075no change
21 Aug 2026, 20:5475no change
13 Aug 2026, 21:2375first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.