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Sit On A Toilet 🚽

Sit On A Toilet 🚽

A Roblox experience owned by TinyBlox Studio.

MinigamesENminigamesurvivalhumor

Description (written by the developer; not a statement by this register)

🚽 WELCOME TO SIT ON A TOILET! 💥 Think you can handle the pressure? 😳💨 Sit on your toilet, build it up, and try NOT to get slapped off! 👋🤣 Your gate drops? You’re GONE. ✨ 🏆 Become the Toilet King (or Queen 👑), unlock upgrades, flex your skills, and survive the chaos! 💥 Sit. Build. Survive. Dominate. Are you ready to rule the restroom? 🚽🔥 Update Changes: - Seasons - Quest - Help guide Codes: RELEASED BATHROOMTIME FLUSHED BETA

Last updated by the developer 11 Aug 2026, 00:25 UTC.

0
playing (measured 11 Aug 2026, 02:49 UTC)
24,523
lifetime visits
66%
liked (21 👍 / 11 👎)
108
favourites (4.4 per 1k visits)
8 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 02:499first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin Abuse
3,000 R$
Divine Roomba Crate
799 R$
Ascension Alter
599 R$
Eternal Throne
499 R$
UFO Toilet
499 R$
Arcane Runestool
449 R$
Thunder Throne
449 R$
VIP Slaphand
399 R$
Angelic Crate
399 R$
Jingle John
349 R$
Gilded Throne
249 R$
Royal Slap Hand
199 R$
Crystal Commode
129 R$
Backrooms Bathroom
99 R$
Starter Pack
9 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome21,605 · 100.0% win
Rebirth 1 · progression1,027 · 0.00% win
Rebirth 2 · progression40 · 0.00% win
Rebirth 3 · progression20 · 0.00% win
Rebirth 4 · progression15 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

656665.516 August 2026 — 65 % liked26 August 2026 — 66 % liked16 August 202626 August 2026
2 measurements spanning 10 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 65–66 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Aug 2026, 14:3266+1
16 Aug 2026, 14:3065first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.