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Demolish Simulator [UPD]

Demolish Simulator [UPD]

A Roblox experience owned by Darkcrest Games.

SimulatorENdestructioncraftingprogression

Description (written by the developer; not a statement by this register)

🔨 Welcome to Demolish Simulator! 💥 Grab your hammer and begin your journey from scrap to legend! 🧪 WANDERING MERCHANT UPDATE! 🛒 A mysterious merchant now appears in a random area! ⏳ Find him before he disappears. 🧪 Purchase Haste, Strength, Luck, XP and Enchanter’s potions. Update2 - added Leaderboard on Rustfall Den 🗑️ Destroy objects. ⚙️ Collect metals and rare materials. 🔨 Buy powerful tools. ✨ Craft relics and enchant your equipment. 📦 Open crates and discover rare rewards. 📖 Complete quests for NPCs. 🌎 Unlock and explore unique areas. 🏆 Discover legendary loot. 🎁 USE CODES: WELCOME and BETA and UPD2 ⚠️ Demolish Simulator is newly released, so some bugs or issues may still exist. More content, improvements and updates are coming! Thank you for playing - have fun demolishing! 💥

Last updated by the developer 4 Sept 2026, 13:45 UTC.

0
playing (measured 5 Nov 2026, 14:15 UTC)
2,761
lifetime visits
80%
liked (20 👍 / 5 👎)
32
favourites (11.6 per 1k visits)
8 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
5 Nov 2026, 14:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
399 R$
Sell Everything
250 R$
+1 Slots
199 R$
Teleport Anywhere
199 R$
+1 Slot
99 R$
2x SPEED
59 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.