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Nights of Eternity 🍕

Nights of Eternity 🍕

A Roblox experience owned by ST-GB Team.

HorrorENhorrorsurvivalanimatronics

Nights of Eternity 🍕 is a horror experience created on 2025-12-08. It has accumulated 12,697,150 lifetime visits and 70,218 favorites. Currently, 1,035 players are active. The game holds a 91% like percentage. Players assume roles as survivors or animatronics in a survival scenario.

Description (written by the developer; not a statement by this register)

"This night is gonna be an eternity" "Say that again...." As a survivor complete arcades, protect your team, and fend off the animatronics. Survive until the night ends. Animatronics will hunt down every survivor until none are left standing, while survivors will help each other survive the night. Credits: 1aple (Music), VibaPop (Models)

Last updated by the developer 17 Aug 2026, 15:00 UTC.

612
playing (measured 24 Aug 2026, 11:50 UTC)
13,399,555
lifetime visits
91%
liked (52,341 👍 / 4,919 👎)
76,873
favourites (5.7 per 1k visits)
8 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

4391,178808.561210 August 202624 August 2026
65 measurements spanning 14 days, net -287. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 328–1,289 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 65
Measured (UTC)PlayersChange
24 Aug 2026, 11:50612+21
24 Aug 2026, 10:50591-34
24 Aug 2026, 09:50625+100
24 Aug 2026, 08:50525+59
24 Aug 2026, 07:50466+7
24 Aug 2026, 06:50459+12
24 Aug 2026, 05:50447+8
24 Aug 2026, 04:50439-115
24 Aug 2026, 03:50554-68
24 Aug 2026, 02:50622-151
24 Aug 2026, 01:50773-63
24 Aug 2026, 00:50836-18
23 Aug 2026, 23:50854+27
23 Aug 2026, 22:50827-68
23 Aug 2026, 21:50895-125
23 Aug 2026, 20:501,020+29
23 Aug 2026, 19:50991-97
23 Aug 2026, 18:501,088-90
23 Aug 2026, 17:501,178+161
23 Aug 2026, 16:501,017first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
499 R$
Early Access
399 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First Night · welcome3,772,076 · 86.2% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9113 August 202624 August 2026
66 measurements spanning 11 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–92 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 66
Measured (UTC)% likedChange
24 Aug 2026, 11:5091no change
24 Aug 2026, 10:5091no change
24 Aug 2026, 09:5091no change
24 Aug 2026, 08:5091no change
24 Aug 2026, 07:5091no change
24 Aug 2026, 06:5091no change
24 Aug 2026, 05:5091no change
24 Aug 2026, 04:5091no change
24 Aug 2026, 03:5091no change
24 Aug 2026, 02:5091no change
24 Aug 2026, 01:5091no change
24 Aug 2026, 00:5091no change
23 Aug 2026, 23:5091no change
23 Aug 2026, 22:5091no change
23 Aug 2026, 21:5091no change
23 Aug 2026, 20:5091no change
23 Aug 2026, 19:5091no change
23 Aug 2026, 19:0491no change
23 Aug 2026, 18:5091no change
23 Aug 2026, 17:5091first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.