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🎄GRINCH BARRY'S PRISON RUN! (Obby)

🎄GRINCH BARRY'S PRISON RUN! (Obby)

A Roblox experience owned by Door Opens.

ObbyENGrinchPrison EscapeObstacle Course

Description (written by the developer; not a statement by this register)

Are you ready to break out of Prison?! Well let's do this! Today is GRINCH's Shift and he isn't exactly the most vigilant guard in the Prison. This gives us more of an advantage to make our escape. 👍If you enjoy the game please leave a like and favorite Thanks 😍 Make your way though 25 challenging Obstacles and make it to freedom. Once you beat the game on Easy mode why not challenge yourself to the HARD MODE. With more obstacles and traps to beat. Tags (Ignore): 99 Nights, 99 Nights in the Forest, 99 Days in the Forest, Morphs, Role Play, Ram Monster, Deer Monster, Owl Monster, Obby

Last updated by the developer 23 Mar 2026, 15:34 UTC.

0
playing (measured 13 Aug 2026, 17:33 UTC)
107,776
lifetime visits
62%
liked (13 👍 / 8 👎)
3,576
favourites (33.2 per 1k visits)
9 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 17:330first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

ALL Morph!
2,351 R$
ALL BUNDLE [SALE!]
1,468 R$
GOD MODE [SALE!]
801 R$
GOD BLASTER [SALE!]
572 R$
TELEKINESIS [SALE!]
536 R$
*VIP* [SALE!]
500 R$
JETPACK [SALE!]
458 R$
TASER [SALE!]
385 R$
GRAPPLE GUN [SALE!]
358 R$
SPEED BOOST [SALE!]
225 R$
GRAVITY BOOST [SALE!]
225 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome67,797 · 0.00% win
You Finished! · progression2,963 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.