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Obby Nexus

Obby Nexus

A Roblox experience owned by Agilzsp.

ObbyENobstacle coursedifficulty selectionskill-based

Description (written by the developer; not a statement by this register)

Welcome to Obby Nexus, the ultimate hub of challenges! Face 25 carefully designed stages, each built to test your timing, reaction, and skill. Pick a difficulty that fits your style — Easy, Hard, Modern, with new modes arriving in future updates! Each difficulty offers a fresh twist: • Easy Mode: Relaxed & beginner-friendly • Hard Mode: Tight jumps & tricky timing • Modern Mode: Clean visuals with unique mechanics • And more modes will be added over time! Features: ✔ 25 fixed core stages ✔ Multi-difficulty gameplay ✔ Save checkpoints ✔ Smooth controls ✔ Upcoming modes & updates Jump in, explore the Nexus, and prove your skill!

Last updated by the developer 16 Aug 2026, 01:49 UTC.

0
playing (measured 17 Aug 2026, 09:30 UTC)
1,428
lifetime visits
100%
liked (20 👍 / 0 👎)
69
favourites (48.3 per 1k visits)
9 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
17 Aug 2026, 09:300first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Rainbow Carpet
100 R$
Flying Cloud
100 R$
Jet Pack
100 R$
Fusion Coil
75 R$
Laser Gun
75 R$
Sword
50 R$
Gravity Coil
50 R$
Grapple Hook
50 R$
VIP
30 R$
Speed Coil
30 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome Adventurer! · welcome119 · 36.4% win
5 Checkpoint · progression36 · 36.4% win
50 Checkpoint · progression6 · 0.00% win
25 Checkpoint · progression6 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

10019 August 2026 — 100 % liked29 August 2026 — 100 % liked18 September 2026 — 100 % liked8 October 2026 — 100 % liked18 October 2026 — 100 % liked19 August 202618 October 2026
5 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 99–101 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
18 Oct 2026, 17:31100no change
8 Oct 2026, 17:00100no change
18 Sept 2026, 10:03100no change
29 Aug 2026, 09:06100no change
19 Aug 2026, 08:37100first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.