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Raspberry Canyon (Obby King)

Raspberry Canyon (Obby King)

A Roblox experience owned by Mozil Studio.

ObbyENobstacle courseparkourchallenge

Raspberry Canyon (Obby King) is an obby genre experience created on 2025-12-09. The game currently has 40 players online. It has accumulated 5,686,494 lifetime visits and 277,414 favorites. The title holds an 81% like percentage. Features include shift-lock, badges, custom slaps, and a troll menu.

Description (written by the developer; not a statement by this register)

Welcome to Raspberry Canyon This is a challenging obby game. If you can beat it, you’re a true OBBY KING. Commands: /korblox /headless /char [player name] Features: Shift-lock Badges Custom slaps Troll menu

Last updated by the developer 5 Aug 2026, 14:04 UTC.

40
playing (measured 10 Aug 2026, 14:15 UTC)
5,686,494
lifetime visits
81%
liked (1,637 👍 / 378 👎)
298,052
favourites (52.4 per 1k visits)
9 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:1569first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

4x Raspberries
79 R$
Gravity Coil
39 R$
Blackhole Slap
35 R$
Godly Slap
35 R$
Fire Slap
35 R$
Void Slap
35 R$
Flying Carpet
34 R$
Speed Coil
24 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Raspberry Canyon! · welcome3,228,036 · 0.00% win
Secret ? · secret98,627 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

818281.514 August 2026 — 81 % liked24 August 2026 — 81 % liked3 September 2026 — 82 % liked13 September 2026 — 81 % liked23 September 2026 — 81 % liked3 October 2026 — 81 % liked13 October 2026 — 81 % liked14 August 202613 October 2026
7 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–82 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
13 Oct 2026, 00:4781no change
3 Oct 2026, 00:4781no change
23 Sept 2026, 00:4681no change
13 Sept 2026, 00:4581-1
3 Sept 2026, 00:3882+1
24 Aug 2026, 00:3881no change
14 Aug 2026, 00:3781first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.