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[Update 2/2] Toilet Universe Defense

[Update 2/2] Toilet Universe Defense

A Roblox experience owned by IamStudio.

Tower defenseENtower defensetoilet thememultiplayer

Description (written by the developer; not a statement by this register)

Hello, welcome to TUD (or better known as, Toilet Universe Defense) This game is a tower defense type game Camera, many more! How to play tutorial : 1 - Load in and go to a game chamber. 2 - Once you get teleported into the game, pick a map and pick any mode. 3 - Place down your towers and try to win the game. Good luck Commend USER In-Game /Lobby (you can go Lobby Fast) 3 Like 👍 = New Code 10 Like 👍 = Fast Update Code:TUD / Part2

Last updated by the developer 10 Aug 2026, 07:26 UTC.

0
playing (measured 10 Aug 2026, 21:49 UTC)
333,449
lifetime visits
94%
liked (562 👍 / 39 👎)
421
favourites (1.3 per 1k visits)
9 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:490first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Pro Pass
799 R$
Item Chance
299 R$
2xLuck
199 R$
2x Cash
199 R$
3xSpeed
149 R$
2x Gems
99 R$
2xInventory
99 R$
Auto Summon
79 R$
Radioctive Booth Skin
49 R$
Fast Summon
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome32,745 · 0.00% win
Beat Easy Mode · progression1,192 · 0.00% win
Beat Normal Mode · progression939 · 0.00% win
Beat Hard Mode · progression927 · 0.00% win
Beat Nightmare Mode · progression857 · 0.00% win
Beat Zombie Arc 2 · progression291 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.