Roblox RegisterIndependent record of Roblox groups Β· not affiliated with Roblox Corporation
[🍒] Kanto Eats | Tindera Experience [BETA]

[🍒] Kanto Eats | Tindera Experience [BETA]

A Roblox experience owned by Luto Luto Lang.

SimulatorENfilipino culturecooking simulationnpc service

Description (written by the developer; not a statement by this register)

πŸ”₯ KANTO EATS [TESTING VERSION]πŸ”₯ Step into the lively streets of the neighborhood and run your very own Filipino street-food stall! Serve hungry NPCs classic ihaw-ihaw, tasty street snacks, and refreshing milktea as the night comes alive. Indie Game/Solo Developer only :)) 🍒 Grill and serve Filipino favorites πŸ§‹ Make and customize drinks like milktea πŸ€– Serve NPC customers with different orders πŸŒ™ Experience a vibrant night-street atmosphere From smoky barbecue grills to colorful street stalls, Kanto Eats brings the fun and chaos of Filipino street food straight to Roblox. More food, drinks, and features are coming soon β€” so stay hungry and keep cooking! πŸ‡΅πŸ‡­ Inspired by Filipino street culture πŸ‘ Easy to play, fun to master

Last updated by the developer 29 Jun 2026, 21:31 UTC.

0
playing (measured 11 Aug 2026, 18:24 UTC)
7,228
lifetime visits
85%
liked (34 πŸ‘ / 6 πŸ‘Ž)
117
favourites (16.2 per 1k visits)
9 December 2025
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 18:240first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

[πŸͺ] +1 Order Slot
50 R$
[πŸ€] Lucky Customer
49 R$
[πŸ‘‘] VIP
49 R$
[πŸ”ͺ] Fast Cook
39 R$
[πŸ•›] Slower Patience
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First Time Playing Β· welcome5,704 Β· 100.0% win
Beta Tester Β· other5,080 Β· 100.0% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

818683.517 August 2026 β€” 81 % liked16 September 2026 β€” 85 % liked26 September 2026 β€” 86 % liked6 October 2026 β€” 85 % liked26 October 2026 β€” 85 % liked8517 August 202626 October 2026
5 measurements spanning 70 days, net +4. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between β€” snapshots are recorded only when a count changes, so gaps mean β€œno change observed”, never β€œinterpolated”. The vertical axis spans 80–87 and does not start at zero.
Measurement log β€” every % liked count we have recorded
Measured (UTC)% likedChange
26 Oct 2026, 17:3485no change
6 Oct 2026, 17:3285-1
26 Sept 2026, 17:3186+1
16 Sept 2026, 16:0185+4
17 Aug 2026, 15:4681first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.