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Carry Duck [2 Player Obby]

Carry Duck [2 Player Obby]

A Roblox experience owned by SkullS Studio.

ObbyEN2-player co-opobstacle coursecarry mechanic

Carry Duck [2 Player Obby] is an obby experience on Roblox, created in 2025, with over 5.6 million lifetime visits. It records 96 playing now, a like rating of 91%, 19,116 favourites.

Description (written by the developer; not a statement by this register)

🦆🤝 **Welcome to Duck & Human Adventure!** A fun 2-player co-op adventure where teamwork is the key to success! The Human carries the Duck, and together you'll overcome obstacles, complete challenges, and reach the end of the adventure. 🎁 **Join the group to claim your FREE exclusive reward!** 🚀 **NEW UPDATE!** 🦆 Added a **brand-new Duck Skin** 💜 Added the **Amethyst Aura** 🛠️ Fixed bugs and made gameplay improvements 🏅 Unlock badges, collect coins, and customize your adventure! 👀 **More exciting updates are coming soon!** Grab a friend and start your adventure today! 👨‍💻 **Development Team:** • adiga2006 • 4ls_1 • SBLOXZ45

Last updated by the developer 1 Sept 2026, 03:03 UTC.

96
playing (measured 1 Sept 2026, 05:50 UTC)
5,629,127
lifetime visits
91%
liked (2,566 👍 / 261 👎)
20,861
favourites (3.7 per 1k visits)
9 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

96855475.510 August 20261 September 2026
251 measurements spanning 22 days, net -476. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 251
Measured (UTC)PlayersChange
1 Sept 2026, 05:5096-19
1 Sept 2026, 04:50115-30
1 Sept 2026, 03:50145-45
1 Sept 2026, 02:50190-36
1 Sept 2026, 01:50226-31
1 Sept 2026, 00:50257-41
31 Aug 2026, 23:50298+27
31 Aug 2026, 22:50271-21
31 Aug 2026, 21:50292+20
31 Aug 2026, 20:50272-14
31 Aug 2026, 19:50286-15
31 Aug 2026, 18:50301-14
31 Aug 2026, 17:50315+57
31 Aug 2026, 16:50258-27
31 Aug 2026, 15:50285+26
31 Aug 2026, 14:50259+7
31 Aug 2026, 13:50252+22
31 Aug 2026, 12:50230+29
31 Aug 2026, 11:50201-29
31 Aug 2026, 10:50230first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Rich Duck
120 R$
Classic Duck
75 R$
pink duck
75 R$
Blue Duck
75 R$
devil Duck
75 R$
goldducky
75 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome4,457,154 · 100.0% win
Green Land · progression3,941,155 · 100.0% win
First Team Work · social3,696,539 · 100.0% win
Stage 10 Completed · progression1,774,924 · 100.0% win
Desert · other1,114,236 · 74.2% win
Stage 20 Completed · progression719,434 · 47.2% win
Stage 30 Completed · progression187,371 · 11.5% win
Stage 40 Completed · progression116,949 · 6.6% win
Winner! · other84,786 · 3.9% win
Stage 50 Completed · progression38,639 · 4.3% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9114 August 20262 November 2026
258 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–92 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 258
Measured (UTC)% likedChange
2 Nov 2026, 02:3091no change
23 Oct 2026, 02:2391no change
13 Oct 2026, 02:2291no change
3 Oct 2026, 02:2291no change
23 Sept 2026, 02:2191no change
13 Sept 2026, 02:2091no change
3 Sept 2026, 02:1991no change
1 Sept 2026, 05:5091no change
1 Sept 2026, 04:5091no change
1 Sept 2026, 03:5091no change
1 Sept 2026, 02:5091no change
1 Sept 2026, 01:5091no change
1 Sept 2026, 00:5091no change
31 Aug 2026, 23:5091no change
31 Aug 2026, 22:5091no change
31 Aug 2026, 21:5091no change
31 Aug 2026, 20:5091no change
31 Aug 2026, 19:5091no change
31 Aug 2026, 18:5091no change
31 Aug 2026, 17:5091first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.