Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Carry Duck [2 Player Obby]

Carry Duck [2 Player Obby]

A Roblox experience owned by SkullS Studio.

ObbyEN2-player co-opobstacle coursecarry mechanic

Carry Duck [2 Player Obby] is an obby experience on Roblox, created in 2025, with over 5.6 million lifetime visits. It records 96 playing now, a like rating of 91%, 19,116 favourites.

Description (written by the developer; not a statement by this register)

🦆🤝 **Welcome to Duck & Human Adventure!** A fun 2-player co-op adventure where teamwork is the key to success! The Human carries the Duck, and together you'll overcome obstacles, complete challenges, and reach the end of the adventure. 🎁 **Join the group to claim your FREE exclusive reward!** 🚀 **NEW UPDATE!** 🦆 Added a **brand-new Duck Skin** 💜 Added the **Amethyst Aura** 🛠️ Fixed bugs and made gameplay improvements 🏅 Unlock badges, collect coins, and customize your adventure! 👀 **More exciting updates are coming soon!** Grab a friend and start your adventure today! 👨‍💻 **Development Team:** • adiga2006 • 4ls_1 • SBLOXZ45

Last updated by the developer 1 Sept 2026, 03:03 UTC.

96
playing (measured 1 Sept 2026, 05:50 UTC)
5,629,127
lifetime visits
91%
liked (2,530 👍 / 255 👎)
20,183
favourites (3.6 per 1k visits)
9 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

96855475.510 August 20261 September 2026
251 measurements spanning 22 days, net -476. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 251
Measured (UTC)PlayersChange
1 Sept 2026, 05:5096-19
1 Sept 2026, 04:50115-30
1 Sept 2026, 03:50145-45
1 Sept 2026, 02:50190-36
1 Sept 2026, 01:50226-31
1 Sept 2026, 00:50257-41
31 Aug 2026, 23:50298+27
31 Aug 2026, 22:50271-21
31 Aug 2026, 21:50292+20
31 Aug 2026, 20:50272-14
31 Aug 2026, 19:50286-15
31 Aug 2026, 18:50301-14
31 Aug 2026, 17:50315+57
31 Aug 2026, 16:50258-27
31 Aug 2026, 15:50285+26
31 Aug 2026, 14:50259+7
31 Aug 2026, 13:50252+22
31 Aug 2026, 12:50230+29
31 Aug 2026, 11:50201-29
31 Aug 2026, 10:50230first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Rich Duck
120 R$
Classic Duck
75 R$
pink duck
75 R$
Blue Duck
75 R$
devil Duck
75 R$
goldducky
75 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome4,318,248 · 100.0% win
Green Land · progression3,818,111 · 100.0% win
First Team Work · social3,581,375 · 100.0% win
Stage 10 Completed · progression1,703,355 · 100.0% win
Desert · other1,067,949 · 76.5% win
Stage 20 Completed · progression690,736 · 49.9% win
Stage 30 Completed · progression181,112 · 10.7% win
Stage 40 Completed · progression113,207 · 6.2% win
Winner! · other82,869 · 3.7% win
Stage 50 Completed · progression36,540 · 3.8% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9114 August 202623 October 2026
257 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–92 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 257
Measured (UTC)% likedChange
23 Oct 2026, 02:2391no change
13 Oct 2026, 02:2291no change
3 Oct 2026, 02:2291no change
23 Sept 2026, 02:2191no change
13 Sept 2026, 02:2091no change
3 Sept 2026, 02:1991no change
1 Sept 2026, 05:5091no change
1 Sept 2026, 04:5091no change
1 Sept 2026, 03:5091no change
1 Sept 2026, 02:5091no change
1 Sept 2026, 01:5091no change
1 Sept 2026, 00:5091no change
31 Aug 2026, 23:5091no change
31 Aug 2026, 22:5091no change
31 Aug 2026, 21:5091no change
31 Aug 2026, 20:5091no change
31 Aug 2026, 19:5091no change
31 Aug 2026, 18:5091no change
31 Aug 2026, 17:5091no change
31 Aug 2026, 16:5091first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.