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Fastened [PUBLIC BETA]

Fastened [PUBLIC BETA]

A Roblox experience owned by Needril's Games.

HorrorENhorrorpass-the-bombsurvival

Description (written by the developer; not a statement by this register)

⚠️ RUN. PASS THE SIN. SURVIVE. ⚠️ Fastened is a fast-paced, chaotic, pass-the-bomb horror game, but there's no bomb here… there's a Sin that attracts monsters. 👁️ HOW TO PLAY - One player starts with the Mark (Sin) - Monsters ONLY follow the player with the Mark - Pass it by "CLICKING" on another player - If they catch you… you lose 🏃 GAMEPLAY - Fast-paced, tense rounds -Relentless monsters - Betrayal, chaos, and laughter - Every second counts - No one is safe 🩸 LORE AND SECRETS - Hidden story - Secret events - Hidden areas - Details only a few will discover ⚠️ REMEMBER The Sin always needs a bearer… if it's not you, it will be someone else. 🔒 ENTER AND SHOW US HOW LONG YOU CAN SURVIVE Vr. 0.14

Last updated by the developer 23 Jul 2026, 11:13 UTC.

0
playing (measured 12 Aug 2026, 19:47 UTC)
1,500
lifetime visits
81%
liked (21 👍 / 5 👎)
12
favourites (8.0 per 1k visits)
9 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 19:470first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Supporter
300 R$
VIP
250 R$
Music Player
200 R$
Custom Color Highlights
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First scare · progression127 · 0.00% win
From the Beginning · social116 · 0.00% win
Nooby · welcome110 · 0.00% win
Starter · progression15 · 0.00% win
Cultist · progression10 · 0.00% win
Demon · progression6 · 0.00% win
Demon King · progression4 · 0.00% win
Collector of sins · collection2 · 0.00% win
I was made in Hell · progression1 · 0.00% win
Serial Killer · other1 · 0.00% win
Index Expert · collection1 · 0.00% win
Day and night · welcome1 · 0.00% win
Deadly Sin · progression0 · 0.00% win
Betrayal · social0 · 0.00% win
Death itself · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.