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STRANGER THINGS [STORY]

A Roblox experience owned by Bossy Stories.

HorrorENhorrorco-opstranger things

STRANGER THINGS [STORY] is a horror experience created on 2025-12-09. It has accumulated 9,112,611 lifetime visits and 1,016,777 favorites. Currently, three users are playing. The game holds a 68% like percentage. It features chapter-based gameplay with up to four players.

Description (written by the developer; not a statement by this register)

👍 LIKE + FAVORITE STRANGER THINGS [STORY] for updates! Late night shift. Radio alert. Something escaped from the Upside Down. In Vecna, your night goes from bad to worse across 9 story chapters as supernatural horrors hunt you down. 🎮 PLAY STRANGER THINGS [STORY]: ✓ Chapter-based horror story inspired by Stranger Things ✓ 1-4 players co-op ✓ Cinematic cutscenes ✓ Task-based gameplay ✓ Face Vecna, the Demogorgon, and other terrors ✓ Multiple endings 🎁 Join "Bossy Stories" group + LIKE the game for FREE rewards! ⚠️ This game is a fan-made experience and is not endorsed or affiliated with Netflix or the creators of Stranger Things. Do you wish you knew what happens next? Play Stranger Things [STORY] find out.

Last updated by the developer 27 Mar 2026, 03:23 UTC.

3
playing (measured 10 Aug 2026, 14:08 UTC)
9,112,611
lifetime visits
68%
liked (5,102 👍 / 2,428 👎)
1,016,391
favourites (111.5 per 1k visits)
9 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:080first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin Commands
999 R$
Vecna Pack
449 R$
Demogorgon Pack
249 R$
3x Wins
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

YOU WON STRANGER THINGS! · progression354,270 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6813 August 2026 — 68 % liked23 August 2026 — 68 % liked2 September 2026 — 68 % liked12 September 2026 — 68 % liked22 September 2026 — 68 % liked13 August 202622 September 2026
5 measurements spanning 40 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 67–69 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Sept 2026, 21:0368no change
12 Sept 2026, 21:0268no change
2 Sept 2026, 21:0168no change
23 Aug 2026, 21:0068no change
13 Aug 2026, 20:5368first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.