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Ascend Retro: TCR

Ascend Retro: TCR

A Roblox experience owned by Lythronax.

ObbyENmovement mechanicsparkourretro aesthetic

Description (written by the developer; not a statement by this register)

Is it real? Space Mid-air to Double Jump V or Q Mid-air to Dive Sprint + R to Slide (Conserves) R Mid-air to Down-slam (Pressing/Holding space when hitting ground throws you back up farther) Shift to Sprint Ctrl for Shift Lock Credits: Scripting - @S0uless_0ne Building - @S0uless_0ne & Llythronax Animation - Llythronax

Last updated by the developer 30 Jul 2026, 19:58 UTC.

0
playing (measured 25 Aug 2026, 04:21 UTC)
189
lifetime visits
83%
liked (5 👍 / 1 👎)
1
favourites (5.3 per 1k visits)
9 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
25 Aug 2026, 04:210first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Stud Tundra Islands Conquered · progression0 · 0.00% win
The Fool's Excalibur · collection0 · 0.00% win
Green Island Zone Conquered · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.