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[UPD]My Brainrot Factory

[UPD]My Brainrot Factory

A Roblox experience owned by Toply Studio.

TycoonENincrementalfactorybrainrot

Description (written by the developer; not a statement by this register)

🧠 Welcome to My Brainrot Factory! Youre Factory works while you sleep! 🏭 Build and expand your very own Brainrot factory! 🧠 Buy Brainrots, place them in your factory, and watch the money roll in. 🔧 Upgrade your Brainrots and machines to boost production and profits. 💸 Earn more, unlock better Brainrots, and climb the leaderboards. 🌟 Rare Brainrots and special variants are worth even more! 💻 Supports Desktop, Mobile and Tablet players 🐛Found a bug? Tell us in the Group!

Last updated by the developer 18 Apr 2026, 14:51 UTC.

0
playing (measured 12 Aug 2026, 04:07 UTC)
8,901
lifetime visits
64%
liked (21 👍 / 12 👎)
38
favourites (4.3 per 1k visits)
9 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 04:070first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
149 R$
Reverse
49 R$
Autocollect
12 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

646564.517 August 2026 — 65 % liked6 October 2026 — 64 % liked17 August 20266 October 2026
2 measurements spanning 50 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 64–65 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
6 Oct 2026, 13:0564-1
17 Aug 2026, 12:0765first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.