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Dont Fall Down!

Dont Fall Down!

A Roblox experience owned by Dont Fall Down.

Last updated by the developer 8 Aug 2026, 18:43 UTC.

0
playing (measured 11 Aug 2026, 06:23 UTC)
3,124
lifetime visits
87%
liked (87 👍 / 13 👎)
74
favourites (23.7 per 1k visits)
9 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 06:230first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

You Completed The Tutorial! · welcome0 · 0.00% win
Welcome To Don't Fall Down! · welcome0 · 0.00% win
You Beat the Game! · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

878887.518 August 2026 — 88 % liked28 August 2026 — 87 % liked18 August 202628 August 2026
2 measurements spanning 10 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
28 Aug 2026, 09:3187-1
18 Aug 2026, 09:2288first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.