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OUTPLAYED [TESTING]

OUTPLAYED [TESTING]

A Roblox experience owned by itwas.

MinigamesENparkourtagspecials

Description (written by the developer; not a statement by this register)

[ PRE-ALPHA EARLY DEVELOPMENT TESTING ] This is OUTPLAYED, one of the best tag games on ROBLOX. A fast-paced, advanced parkour movement game featuring multiple variations of tag, including Classic Tag, Bomb Tag, Crown Tag, Infection Tag, and more to come! 🏃‍♂️ Run, tag, dodge, and use Specials to outplay opponents 🎲 Play a variety of gamemodes to your liking 🎫 Earn Tickets to unlock new Specials and cosmetics 🎮 Available on desktop, phone, tablet, and console 🧡 Support early development by liking the game and joining the group OUTPLAYED takes inspiration from Jujutsu Shenanigans, RIVALS, and the real-world organization World Chase Tag.

Last updated by the developer 10 Aug 2026, 21:08 UTC.

3
playing (measured 11 Aug 2026, 04:20 UTC)
394,362
lifetime visits
67%
liked (701 👍 / 338 👎)
1,970
favourites (5.0 per 1k visits)
10 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 04:2035first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

More Emote Slots
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Pre-Alpha Tester · other177,998 · 55.6% win
First Tag · other63,334 · 15.9% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

67696815 August 2026 — 68 % liked25 August 2026 — 68 % liked4 September 2026 — 69 % liked14 September 2026 — 69 % liked24 September 2026 — 69 % liked14 October 2026 — 67 % liked24 October 2026 — 67 % liked15 August 202624 October 2026
7 measurements spanning 70 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 67–69 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 02:5167no change
14 Oct 2026, 02:5067-2
24 Sept 2026, 02:4869no change
14 Sept 2026, 01:4669no change
4 Sept 2026, 01:4669+1
25 Aug 2026, 01:4668no change
15 Aug 2026, 01:4568first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.