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Martial Arts Battlegrounds

Martial Arts Battlegrounds

A Roblox experience owned by Infinite Art Studios.

Fighting & PvPENfightingcombatmartial arts

Description (written by the developer; not a statement by this register)

🥋 Master the Art. Dominate the Arena. Choose your fighting style, master powerful combos, and fight your way to becoming the strongest martial artist. ⭐ Like & Favorite the game to support future updates! 🎉 First Like Goal: 5,000 Likes → Huge Update & New Content! 🎮 Controls • Left Click — Attack • F — Block • Q — Dash • E — Throw Players • W + Q — Dash Impact • G — Ultimate • R — Special Ability (Unlocked By Dealer NPC) 📱 Available on PC & Mobile. Console support coming soon. ⚡ Frequent Updates • New Fighting Styles • New Maps • Balance Changes

Last updated by the developer 10 Aug 2026, 18:09 UTC.

1
playing (measured 11 Aug 2026, 10:33 UTC)
40,136
lifetime visits
82%
liked (4,074 👍 / 866 👎)
57,662
favourites (1436.7 per 1k visits)
10 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 10:330first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Absolute Destruction
399 R$
Private Server+
349 R$
Karate
299 R$
2x Cash
249 R$
Custom Kill Sound
149 R$
VFX Color
149 R$
Infernal Star Aura
99 R$
+4 Emote Slots
99 R$
Shattered Sky Aura
99 R$
+2 slot
49 R$
+1 Slot
49 R$
Emote Slot #8
49 R$
Emote Slot #7
49 R$
Emote Slot #6
49 R$
Emote Slot #4
49 R$
Emote Slot #3
49 R$
Emote Slot #5
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to MAB · welcome2,560 · 21.9% win
Awakened · progression1,491 · 13.0% win
First Blood · progression696 · 6.0% win
On Fire · progression84 · 0.70% win
100 Kills · progression49 · 0.40% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

829186.515 August 2026 — 83 % liked25 August 2026 — 83 % liked4 September 2026 — 87 % liked14 September 2026 — 91 % liked25 September 2026 — 91 % liked5 October 2026 — 88 % liked15 October 2026 — 83 % liked25 October 2026 — 82 % liked15 August 202625 October 2026
8 measurements spanning 70 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Oct 2026, 02:0782-1
15 Oct 2026, 02:0583-5
5 Oct 2026, 02:0388-3
25 Sept 2026, 02:0191no change
14 Sept 2026, 22:0791+4
4 Sept 2026, 21:5387+4
25 Aug 2026, 20:3483no change
15 Aug 2026, 20:3383first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.