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[Continuing?] Five Nights at Alexander's

[Continuing?] Five Nights at Alexander's

A Roblox experience owned by The Mysterious CheckHat.

HorrorENhorroranimatronicssurvival

Description (written by the developer; not a statement by this register)

"Welcome to your new shift at this Animatronic Facility. Here, this facility is full of animatronics and stuff. Oh, and yeah, something's inside of them. The more you stay throughout 6 nights, the more aggressive they get. We don't know why it's causing this. We hope to see if someone fixes this bug or not. Will you join and stay for the shift and complete all 6 nights? Good luck." TUTORIAL: Click the doors to close them! If you are at your office, you can click the left or right vents to close them. Make sure to reopen these vents to avoid your power going to waste! Hold F to turn on the flashlight, release to turn off the flashlight. Flashlight does not affect the power. CREDITS: (SOLO DEVELOPED GAME.) InterTMCH: Animation, Scripting, Building, UI Designing, Modeling, Game Icon, Voice Acting, & Investor/Marketing. Ethelpo: Voice Actor from Night ??? - 1. Other Sound Effects are from Pixabay. Credit to Five Nights at the Gangs and Five Nights at Freddy's for the inspiration.

Last updated by the developer 28 Jul 2026, 19:54 UTC.

0
playing (measured 13 Aug 2026, 08:33 UTC)
7,607
lifetime visits
78%
liked (47 👍 / 13 👎)
245
favourites (32.2 per 1k visits)
10 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 08:330first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Survive Night 1 · progression750 · 0.00% win
Survive Night 2 · progression367 · 0.00% win
Survive Night 3 · progression232 · 0.00% win
Survive Night 4 · progression202 · 0.00% win
Survive Night 5 · progression172 · 0.00% win
Complete Night 6 · progression149 · 0.00% win
NIGHT ??? PART 1 · other67 · 0.00% win
NIGHT ??? PART 2 · other32 · 0.00% win
NIGHT ??? PART 3 · other26 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7817 August 2026 — 78 % liked27 August 2026 — 78 % liked17 August 202627 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 77–79 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
27 Aug 2026, 14:5378no change
17 Aug 2026, 14:5178first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.