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[UPD] Escape & Dig for Brainrots

[UPD] Escape & Dig for Brainrots

A Roblox experience owned by DaRunes.

TycoonENbrainrot memeidle tycoonbase building

[UPD] Escape & Dig for Brainrots is a tycoon experience created on 2025-12-10. The game has accumulated 3,820,089 lifetime visits and holds 170,022 favorites. Currently, one player is active. The title maintains an 84% like percentage among its user base.

Description (written by the developer; not a statement by this register)

Welcome to Escape & Dig for Brainrots! 🧠 Run fast and dig for Brainrots ⛏️⚡ Dig deep to find rare Brainrots! 🧠💎 Survive the lava wave! 🔥 Upgrade Brainrots and earn more money 💸 Build your base and unlock slots 🔒 Trade and gift Brainrots 🎁 Your Brainrots earn offline cash 💤 Premium players get +10% cash boost 💎 If you’re having fun, like the game 👍 and tell your friends! 😄

Last updated by the developer 8 Jun 2026, 08:41 UTC.

1
playing (measured 10 Aug 2026, 14:32 UTC)
3,820,089
lifetime visits
84%
liked (3,936 👍 / 767 👎)
170,028
favourites (44.5 per 1k visits)
10 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:320first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
199 R$
Lucky
199 R$
2x Damage
199 R$
Extra Equip
99 R$
x2 Coins
99 R$
VIP
89 R$
Auto Dig
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome646,920 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8414 August 2026 — 84 % liked3 September 2026 — 84 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 03:4784no change
14 Aug 2026, 03:4584first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.