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[⛏️UPD💎] Break an Ore! MINING

[⛏️UPD💎] Break an Ore! MINING

A Roblox experience owned by VoidDeckStudios.

SimulatorENidleclickermining

[⛏️UPD💎] Break an Ore! MINING is a simulator experience created on 2025-12-10. It currently has 52 players, 748,968 lifetime visits, 96% likes, and 6,247 favorites.

Description (written by the developer; not a statement by this register)

NEW MINING UPDATE + ORE VISUAL UPGRADE! ⛏️✨ 🎁 NEW CODES • EPIC • DISCOR_ (u know what it is) 🪨 Welcome to Break an Ore! Break Ores, Hatch Gems, and become the strongest miner! NEW FEATURES ✨ Bigger, brighter ores across the map ⚒️ Hybrid mining system (Active Mining + Idle Mining) 🏪 Pickaxe Shop with 5 upgrade tiers 💎 Gem Node Grounds with Epic, Legendary, and Mythic Gem Nodes 🥚 Gem Node Hatching to discover powerful Gems GAMEPLAY ⛏️ Break Ores to earn coins 💎 Destroy Gem Nodes and collect Gems 🐣 Hatch Gems to unlock powerful companions 💪 Unlock stronger pickaxes to mine faster 🚀 Upgrade multipliers for massive power ♻️ Prestige to unlock new progression paths 🕒 Idle mining and offline progress while you're away UNLOCK EXCLUSIVES ❤️ Like the game to unlock the OP Rabbit Gem 🤝 Join the group for codes and more! Tags: Mining Simulator, Ore Mining, Clicker Simulator, Idle Mining, Incremental Game, Tycoon, Rebirth, Upgrade, Gems, Ore Breaker, Mining Game, Power Multiplier

Last updated by the developer 15 Jul 2026, 06:37 UTC.

52
playing (measured 10 Aug 2026, 14:03 UTC)
748,968
lifetime visits
96%
liked (10,359 👍 / 482 👎)
6,364
favourites (8.5 per 1k visits)
10 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:035first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Zeus Pickaxe
1,299 R$
VIP
299 R$
Auto Merge Gems
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome336,283 · 100.0% win
Manual Pump · other305,661 · 100.0% win
First Gem · collection264,219 · 100.0% win
Auto Pump · other230,486 · 100.0% win
First Prestige · progression40,320 · 12.6% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9614 August 2026 — 96 % liked24 August 2026 — 96 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 18:2096no change
14 Aug 2026, 18:2096first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.