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πŸ’Ž Loot Simulator!

πŸ’Ž Loot Simulator!

A Roblox experience owned by Polars Games.

SimulatorENsimulatorpet collectionclicker mechanics

Description (written by the developer; not a statement by this register)

⛏️ Welcome to Loot Simulator! πŸͺ™ Break Loot to Earn COINS! πŸ₯š Hatch Eggs for stronger PETS! πŸͺ™ Pets increase your Coins! βš”οΈ Unlock New Weapons for More DAMAGE! πŸ†Equip Totems to boost your POWER! πŸ™οΈ Unlock LOADS of AREAS! ✨ Can YOU Hatch a SECRET PET? πŸ‘‘ Compete on the Leaderboards and become the ultimate LOOTER! 🎁 Weekly updates packed with new content! ✨ Enjoying the game? Smash that πŸ‘ Like button! πŸ’Ž Favorite to show your support! Made with care by Polars!

Last updated by the developer 28 Jul 2026, 08:00 UTC.

0
playing (measured 21 Aug 2026, 09:20 UTC)
1,028
lifetime visits
71%
liked (5 πŸ‘ / 2 πŸ‘Ž)
5
favourites (4.9 per 1k visits)
10 December 2025
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 09:200first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

x8 Eggs
749 R$
Auto Break
649 R$
Ultra Lucky
649 R$
+2 Totems
349 R$
+250 Storage
299 R$
x2 Coins
249 R$
+3 Pets
249 R$
Lucky
149 R$
+100 Storage
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Complete Tutorial Β· welcome395 Β· 0.00% win
City Unlocked Β· progression174 Β· 0.00% win
Candy Unlocked Β· progression38 Β· 0.00% win
Beach Unlocked Β· progression7 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.