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[UPDATE] Eurovision Song Contest 2026

[UPDATE] Eurovision Song Contest 2026

A Roblox experience owned by RioVision Community.

RoleplayENEurovisionViennaMusic

Description (written by the developer; not a statement by this register)

⭐ Welcome to Vienna and Welcome to the Eurovision Song Contest 2026! Get cheered up and spend time on the Vienna stage! HUGE UPDATE #2: ✨ Revamped stage — New view on the Wiener Stage, take a look ✨ Design in Golden ONLY — Enjoy the soft in the control room ✨ Stage ready panel ✨ New props with an opportunity to customize as you need it ✨ Grand-Final songs and theme music is here ✨ Bangaranga dance (coming soon other animations) ✨ Many other lovely features! ⭐ Enjoyed the game? Give it a thumbs up and join Riovision! To get access to the Control Room, Join our Community: https://www.roblox.com/communities/234364822/RioVision-Community ™ Riovision Development Unofficial fan-made game. Not affiliated with Eurovision or EBU.

Last updated by the developer 12 Jul 2026, 14:58 UTC.

3
playing (measured 10 Aug 2026, 20:05 UTC)
109,432
lifetime visits
83%
liked (323 👍 / 68 👎)
632
favourites (5.8 per 1k visits)
10 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:052first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Camera Gamepass
200 R$
VIP Lounge
200 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Vienna! · welcome55,262 · 100.0% win
Control Room Operator · other6,885 · 10.9% win
Catch a Secret Microphone! · collection12 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

828382.515 August 2026 — 82 % liked25 August 2026 — 83 % liked15 August 202625 August 2026
2 measurements spanning 10 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 82–83 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 10:3683+1
15 Aug 2026, 10:3682first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.