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[CARRY] Berryhell Wallhop Tower

[CARRY] Berryhell Wallhop Tower

A Roblox experience owned by NAAHELL.

[CARRY] Berryhell Wallhop Tower is a Roblox experience created on December 10, 2025. The game has accumulated 1,379,331 lifetime visits and holds 1,407 favorites. Currently, zero players are active. The experience maintains a 93% like percentage. No specific genre classification is recorded in the available data.

Last updated by the developer 31 May 2026, 06:14 UTC.

0
playing (measured 10 Aug 2026, 14:08 UTC)
1,379,331
lifetime visits
93%
liked (1,094 👍 / 81 👎)
1,410
favourites (1.0 per 1k visits)
10 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:080first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Slap
150 R$
Rainbow carpet
100 R$
Gravity coil
10 R$
speed
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome720,747 · 100.0% win
Congratulations · other135,877 · 0.00% win
Hard · other352 · 0.00% win
Congratulation beaten Berryhell Tower · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9314 August 2026 — 93 % liked23 September 2026 — 93 % liked3 October 2026 — 93 % liked14 August 20263 October 2026
3 measurements spanning 50 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Oct 2026, 15:3693no change
23 Sept 2026, 15:3593no change
14 Aug 2026, 13:0093first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.