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Steal Time PvP

Steal Time PvP

A Roblox experience owned by EpicSword Studios.

Fighting & PvPENPvPSword FightingTime Mechanic

Description (written by the developer; not a statement by this register)

⚔️ Every second counts. Stay alive to build up time, or take it straight from opponents you defeat. Watch out, when you fall, any time you’re holding is claimed by the player who took you down. Spend your time on powerful unlocks or push your way to the top of the leaderboard. 💬 Stay connected. Join our community server for updates, help, announcements, and to meet other sword fighters. 💸 Want an edge? Check out the in-game shop for optional perks and upgrades designed to enhance your gameplay. 💎 Premium members receive an exclusive custom Premium sword to stand out on the battlefield. Thanks for playing, and good luck out there! ❤️

Last updated by the developer 7 May 2026, 20:28 UTC.

0
playing (measured 13 Aug 2026, 13:46 UTC)
1,486
lifetime visits
93%
liked (13 👍 / 1 👎)
6
favourites (4.0 per 1k visits)
10 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 13:460first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Here
4,286 R$
3X Time Multiplier
349 R$
2x XP
299 R$
2X Time Multiplier
115 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You meet a dev! · other34 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.