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Escape Room [NIGHT] 🔑

Escape Room [NIGHT] 🔑

A Roblox experience owned by Inversioon Studios.

AdventureENhorrorpuzzleescape room

Description (written by the developer; not a statement by this register)

😨 Welcome to Nights Escape Room. 😨 🧩 Think you’ve got nerves of steel? Then prove it. Every room tests something different — logic, speed, courage — and you only advance if you’re truly in control. 💀 Hesitate, freeze, or mess up? Game over. Here, staying calm matters more than strength… and every second decides whether you escape or become part of the story. 👍 Like and favorite. It unlocks new rooms, new dangers, and new ways to push you to your limits. ⭐

Last updated by the developer 3 Mar 2026, 20:33 UTC.

0
playing (measured 10 Aug 2026, 20:19 UTC)
164,303
lifetime visits
52%
liked (136 👍 / 124 👎)
21,448
favourites (130.5 per 1k visits)
10 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:190first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Big Slap
89 R$
Vip
79 R$
Speed Coil
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome86,396 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

5215 August 2026 — 52 % liked4 September 2026 — 52 % liked15 August 20264 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 51–53 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 08:0852no change
15 Aug 2026, 06:3152first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.