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🎨 Color Challenge Tower

🎨 Color Challenge Tower

A Roblox experience owned by go_colorfull.

ObbyENcolor matchingparkourendless climber

Color Challenge Tower is an obby experience created on 2025-12-10. It has recorded 579,383 lifetime visits and currently has 1 player online. The game holds 998 favorites and maintains a 65% like percentage. Players navigate color-based challenges across multiple floors.

Description (written by the developer; not a statement by this register)

🎨Welcome to Color Challenge Tower! ❓ How to Play: 🎨 Each floor has a different color challenge! 🧠 Step only on the correct colors or fall down! 🏃‍♂️ Climb higher, react faster, and test your focus! 🔥 Challenges get harder as you go up! 🏆 Reach the top and flex your skill! Can you beat the tower without falling? 👍 Like the game & join the group for updates! 📱 Playable on PC, Mobile, Tablet & Console!

Last updated by the developer 29 Mar 2026, 21:53 UTC.

1
playing (measured 10 Aug 2026, 18:02 UTC)
579,383
lifetime visits
65%
liked (532 👍 / 287 👎)
996
favourites (1.7 per 1k visits)
10 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:020first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Big Slap [OP]
199 R$
Admin
199 R$
Rainbow Magic Carpet
199 R$
Super Glove
69 R$
Gravity Coil
29 R$
Speed Coil
19 R$
Double Jump
9 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome362,229 · 0.00% win
YOU FINISHED! · progression58,581 · 0.00% win
CAR CHALLANGE!! · other1,381 · 0.00% win
INSANE MODE! · other172 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6514 August 2026 — 65 % liked23 October 2026 — 65 % liked14 August 202623 October 2026
2 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 64–66 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 23:2365no change
14 Aug 2026, 20:0065first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.