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Be a Director 🎥✨

Be a Director 🎥✨

A Roblox experience owned by Abyssal Interactive.

TycoonENtycoonbusiness simulationvideo production

Be a Director 🎥✨ is a tycoon experience created on 2025-12-11. It currently has 122 players. The game has 3,796,738 lifetime visits, 29,774 favorites, and a 97% like percentage.

Description (written by the developer; not a statement by this register)

Welcome to Clip Tycoon! 🎥🎉 Starting with nothing more than a garage and some budget video gear, you’ll build your small recording business step by step into a real success! 💻 Build your studio step by step! 📸Record content! ✂️Edit the recording into clips! 💸Upload them and earn money! 📈 Upgrade equipment to boost earnings! 👑Hire cameramans editors and directors! 💾 Progress automatically saves! 👍 Don’t forget to like & favorite the game!

Last updated by the developer 21 Jul 2026, 09:00 UTC.

96
playing (measured 21 Aug 2026, 20:54 UTC)
3,847,580
lifetime visits
97%
liked (49,189 👍 / 1,657 👎)
34,243
favourites (8.9 per 1k visits)
11 December 2025
created (per Roblox)

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Live players over time

Growth

96127111.510 August 2026 — 127 players21 August 2026 — 96 players10 August 202621 August 2026
2 measurements spanning 11 days, net -31. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–132 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5496-31
10 Aug 2026, 15:23127first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Hypercars Pack
499 R$
Directors Alarm
249 R$
Remote Control
199 R$
x2 Luck
99 R$
x2 Upload Speed
99 R$
x2 Followers
99 R$
x2 Editors Speed
99 R$
Vip
99 R$
Starting Pack
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome795,202 · 80.0% win
Server Room · other16,966 · 1.6% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9714 August 2026 — 97 % liked21 August 2026 — 97 % liked24 August 2026 — 97 % liked3 September 2026 — 97 % liked13 September 2026 — 97 % liked23 September 2026 — 97 % liked3 October 2026 — 97 % liked13 October 2026 — 97 % liked23 October 2026 — 97 % liked2 November 2026 — 97 % liked14 August 20262 November 2026
10 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Nov 2026, 04:0597no change
23 Oct 2026, 04:0597no change
13 Oct 2026, 04:0497no change
3 Oct 2026, 04:0397no change
23 Sept 2026, 04:0397no change
13 Sept 2026, 04:0297no change
3 Sept 2026, 04:0197no change
24 Aug 2026, 04:0197no change
21 Aug 2026, 20:5497no change
14 Aug 2026, 04:0097first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.