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Build a Ladder

Build a Ladder

A Roblox experience owned by Ladder Builders.

TycoonENincrementalpet collectiontower climbing

Build a Ladder is a tycoon experience created on 2025-12-11. The game has recorded 1,243,493 lifetime visits and holds 73,584 favorites. It maintains a 92% like percentage. Currently, zero users are playing. The experience features mechanics involving ladder purchases, building, and egg hatching.

Description (written by the developer; not a statement by this register)

Welcome to Build a Ladder! 🤗 How To Play: 🪜 Purchase Ladders To Earn Money 🛠️ Build up to unlock more areas 🥚 Open Eggs to hatch OP pets ❗Tags: Step, +1 Per, Climb and Jump Tower 💾 Progress Saves Automatically

Last updated by the developer 13 Mar 2026, 14:59 UTC.

0
playing (measured 10 Aug 2026, 21:02 UTC)
1,243,493
lifetime visits
92%
liked (3,855 👍 / 334 👎)
82,454
favourites (66.3 per 1k visits)
11 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:022first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x2 Cash!
99 R$
x8 Hatching
50 R$
Super Lucky!
50 R$
+4 Pets
49 R$
VIP
49 R$
+250 Storage
29 R$
+2 Pets
29 R$
Triple Hatch!
29 R$
+100 Storage
19 R$
Lucky!
10 R$
Instant Hatch!
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You played! · welcome862,554 · 100.0% win
Zone 1 Completed! · progression527,300 · 100.0% win
Zone 2 Completed! · progression356,429 · 100.0% win
Zone 3 Completed! · progression213,629 · 64.4% win
Zone 4 Completed! · progression137,202 · 32.2% win
Zone 5 Completed! · progression80,049 · 16.8% win
Zone 6 Completed! · progression16,496 · 4.2% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9214 August 2026 — 92 % liked3 September 2026 — 92 % liked13 September 2026 — 92 % liked23 September 2026 — 92 % liked3 October 2026 — 92 % liked13 October 2026 — 92 % liked23 October 2026 — 92 % liked14 August 202623 October 2026
7 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 16:3392no change
13 Oct 2026, 16:3192no change
3 Oct 2026, 16:3192no change
23 Sept 2026, 16:2392no change
13 Sept 2026, 16:0392no change
3 Sept 2026, 16:0192no change
14 Aug 2026, 13:4892first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.