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Residual

Residual

A Roblox experience owned by The Residual Residents.

AdventureENyume nikkiexplorationdream world

Description (written by the developer; not a statement by this register)

[this game contains some flashing lights!] slop yume nikki fangame inspired HEAVILY by awsum ynfg, displacement and destination, sms and old games in general current update: The "We added 3 Water Worlds" Update (v3) **PS WE DIDNT JUST ADD 3 WORLDS** say "?music" for background music name currently 75 dreams and 8 badges keep in mind a good chunk of these dreams are old games that were tinkered or a collection of old models as of now this is being worked on by me and @norazulee

Last updated by the developer 10 Aug 2026, 03:17 UTC.

0
playing (measured 16 Aug 2026, 07:07 UTC)
2,825
lifetime visits
91%
liked (60 👍 / 6 👎)
143
favourites (50.6 per 1k visits)
11 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
16 Aug 2026, 07:070first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

wafle donation
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

shattering frost panes · other87 · 0.00% win
this site is not OSHA compliant · progression77 · 0.00% win
abominable the abomination · secret77 · 0.00% win
the house at the end of the world · secret63 · 0.00% win
stormbearer · other61 · 0.00% win
sanguinaria · other50 · 0.00% win
contrasting openness · other44 · 0.00% win
what does the duck say? · secret24 · 0.00% win
marbled confectionery · progression0 · 0.00% win
hail me as I bloom, burn, bleed, and freeze · progression0 · 0.00% win
The Elephant Badge · other0 · 0.00% win
a scrutinarian's impairment · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

909190.518 August 2026 — 91 % liked28 August 2026 — 90 % liked17 September 2026 — 90 % liked7 October 2026 — 91 % liked17 October 2026 — 91 % liked27 October 2026 — 91 % liked18 August 202627 October 2026
6 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
27 Oct 2026, 18:0591no change
17 Oct 2026, 18:0491no change
7 Oct 2026, 18:0191+1
17 Sept 2026, 12:3190no change
28 Aug 2026, 12:0590-1
18 Aug 2026, 12:0191first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.