Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Survive STRANGER THINGS

Survive STRANGER THINGS

A Roblox experience owned by Many Things Studio.

HorrorENhorrorstranger thingssurvival

Survive STRANGER THINGS is a horror experience created on 2025-12-11. It has recorded 723,581 lifetime visits and 2,898 favorites. The current player count is zero. The experience maintains a 90% like percentage. Users can explore the map and engage with weapons within the game environment.

Description (written by the developer; not a statement by this register)

LIKE👍 + JOIN OUR GROUP FOR FREE VIP ADMIN: https://www.roblox.com/communities/117951224/ 🎉 Survive for a special surprise! 🎉 ⭐ We added SECRETS! 🤫 🗺️ Explore the map and run to survive! ⚔️ Fight Stranger Things with weapons! 👍 Like and ⭐Favorite if you enjoy!

Last updated by the developer 26 Dec 2025, 20:07 UTC.

0
playing (measured 10 Aug 2026, 14:17 UTC)
723,581
lifetime visits
90%
liked (2,692 👍 / 294 👎)
2,895
favourites (4.0 per 1k visits)
11 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:170first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

GOLD DEMOGORGON
349 R$
DEMOGORGON
299 R$
ELEVEN
149 R$
Monster Radar
99 R$
Speed Coil
99 R$
Slap Hand
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome574,760 · 0.00% win
Gnomed! · other81,778 · 0.00% win
10 Minutes Survived · progression71,069 · 0.00% win
Escaped! · progression55,541 · 0.00% win
60 Minutes Survived · progression559 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9014 August 2026 — 90 % liked3 September 2026 — 90 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 20:1590no change
14 Aug 2026, 18:0790first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.