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[🔵🖌️UPD] Undying Deceit

[🔵🖌️UPD] Undying Deceit

A Roblox experience owned by Evie's very cool creations :3.

HorrorENhorrorasymmetric multiplayerhitbox abuse

Description (written by the developer; not a statement by this register)

Welcome to uhhhh.... ur prison Step into its realm and get ready to complain about hitboxes every match SURVIVORS: Dance in the corner as Sentinel, speedrun generators and then dance in the corner as Survivalist, and die first as Support. KILLERS: Get looped, abuse hitboxes and obscure tech, and call people runners. Once you decide to enter, you won't be able to go back. I am holding you at WalkspeedOverride-point. Formerly TCTBO, art changes WIP some thumbnail art traced from real forsaken Credit to Forleaken and Forsaken Dev Team,,,,,,,,,

Last updated by the developer 20 Aug 2026, 09:02 UTC.

0
playing (measured 20 Aug 2026, 10:53 UTC)
6,440
lifetime visits
82%
liked (18 👍 / 4 👎)
14
favourites (2.2 per 1k visits)
12 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
20 Aug 2026, 10:530first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

big mistake · welcome181 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

818281.520 August 2026 — 82 % liked9 October 2026 — 81 % liked19 October 2026 — 82 % liked20 August 202619 October 2026
3 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–82 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
19 Oct 2026, 11:0182+1
9 Oct 2026, 11:0181-1
20 Aug 2026, 10:5382first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.