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Mount Liman 🍃

Mount Liman 🍃

A Roblox experience owned by Frisian Flag.

SimulatorENhikingsimulationnature

Mount Liman 🍃 is a simulator experience created on 2025-12-12. It has accumulated 1,129,404 lifetime visits and maintains a 90% like percentage. Currently, 11 users are playing. The experience has received 5,694 favorites. The description highlights features such as dynamic weather, realistic camping, and wildlife interactions within a hiking simulation framework.

Description (written by the developer; not a statement by this register)

Welcome to Mount Liman A realistic hiking experience designed to bring peaceful natural surroundings, beautiful scenery, and challenges that feel truly immersive. Features 🤝 Carry your friend 🎒 Hiking Equipment 🍃 Edible Plants & Fruits 🌦 Dynamic Time & Weather System 🔥 Realistic Camping 🐾 Wildlife 💃 Character Poses & Expressions ❤️ Like the game to receive upcoming updates and new features.

Last updated by the developer 11 Aug 2026, 02:22 UTC.

11
playing (measured 11 Aug 2026, 02:37 UTC)
1,129,404
lifetime visits
90%
liked (2,515 👍 / 293 👎)
5,827
favourites (5.2 per 1k visits)
12 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 02:371first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Mount Liman! · welcome769,241 · 100.0% win
NOVICE CLIMBER · progression680,027 · 100.0% win
SUMMIT! · progression70,113 · 47.1% win
HIKER · other835 · 0.00% win
VIP Player · other275 · 0.00% win
SKILLED · other66 · 0.00% win
SENIOR · other23 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9014 August 2026 — 90 % liked24 August 2026 — 90 % liked3 September 2026 — 90 % liked13 September 2026 — 90 % liked23 September 2026 — 90 % liked3 October 2026 — 90 % liked14 August 20263 October 2026
6 measurements spanning 50 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Oct 2026, 17:2090no change
23 Sept 2026, 17:1990no change
13 Sept 2026, 16:4890no change
3 Sept 2026, 16:4590no change
24 Aug 2026, 14:3490no change
14 Aug 2026, 14:3390first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.