[MASTERIES] STEELBOUND 1922
A Roblox experience owned by SHIRON INTERACTIVE.
ShooterENwave defensemovement shootersci-fi
[MASTERIES] STEELBOUND 1922 is a shooter experience created on 2025-12-12. It has 1,346,718 lifetime visits, 68 concurrent players, a 96% like percentage, and 50,238 favorites. The game is a PvE wave defense movement shooter set in a 1920s-inspired environment. It requires at least two players and includes flashing lights.
Description (written by the developer; not a statement by this register)
[THIS GAME CONTAINS FLASHING LIGHTS] [CONSOLE PLAY REQUIRES A KEYBOARD AND MOUSE ADAPTER] THIS GAME IS IN BETA, NOTHING IS FINAL Note: This game is intended to be played with at least 2 or more players. a PvE wave defense movement shooter Inspired by Titanfall, Diesel Knights, and Iron Harvest with gameplay inspired by Dummies vs Noobs and Titanfall's Frontier Defense. Protect a map-based objective alongside 5 other Pilots, as you survive waves you can vote for an upgrade to improve your team's chance of survival. Become an elite Pilot as you move quickly through a 1920s inspired setting, with wallrunning, sliding, air jumps, and an armory at your disposal. Call in your Arbiter from the skies and stomp the opposition with heavy machinery and ordnance, turn your enemies into dust with sheer firepower and fury.
Last updated by the developer 15 Aug 2026, 15:00 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 16 Aug 2026, 08:47 | 82 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
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