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Survive The Loop

Survive The Loop

A Roblox experience owned by FAKT.

RacingENRoguelikeRPGSynergy Builds

Survive The Loop is a racing experience created on 2025-12-12. The game has accumulated 1,317,903 lifetime visits and 23,715 favorites. It maintains a 91% like percentage. Currently, zero users are playing. The description indicates RPG and roguelike elements, though the official genre is listed as racing.

Description (written by the developer; not a statement by this register)

Console Support! NEW UPDATE 04/04 WEAPONS ARE NOW GEAR Pick up items and synergize them together to make OP BUILDS Obliterate thousands of enemies in seconds and level up your character class Make your own skill tree build to break the game. RPG / Roguelike Inspired by Mega Bonk Team up in a party of 4 and each one playing a class. Q To Dash Shift to Unlock Mouse Tab To open Settings and file a bug report Game is in beta, please use the report bug on the top right of the screen if you encounter one! thank you for helping. Create by me as a solo dev.

Last updated by the developer 9 Aug 2026, 11:57 UTC.

0
playing (measured 10 Aug 2026, 17:48 UTC)
1,317,903
lifetime visits
91%
liked (12,504 👍 / 1,294 👎)
23,681
favourites (18.0 per 1k visits)
12 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:480first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Silver Game Pass
750 R$
2xp Game Pass
750 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Heat 1 Volatile · progression4,189 · 6.0% win
Heat 2 Phasing · progression3,547 · 6.0% win
Heat 3 Quicksilver · progression3,242 · 6.0% win
Heat 4 Iron Skin · other3,047 · 6.0% win
Heat 5 Berserker · progression2,823 · 6.0% win
Heat 6 Unyielding · progression2,588 · 6.0% win
Heat 7 Elite Surge · progression2,405 · 6.0% win
Heat 8 Containment · progression2,140 · 6.0% win
Heat 9 Cursed Gold · collection1,883 · 6.0% win
Heat 10 Phalanx · progression1,570 · 6.0% win
Heat 11 Silence · progression1,377 · 0.00% win
Heat 12 Famine · progression1,179 · 0.00% win
Heat 13 Titan's Fury · progression972 · 0.00% win
Heat 14 Ironclad · progression841 · 0.00% win
Heat 15 Shielded · progression625 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9114 August 2026 — 91 % liked24 August 2026 — 91 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 13:2091no change
14 Aug 2026, 13:1991first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.