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#UgcAvatar

#UgcAvatar

A Roblox experience owned by #UgcAvatar.

RoleplayENavatar customizationUGC itemsroleplay

Description (written by the developer; not a statement by this register)

👋 Welcome at #UgcAvatar! 💖 Like and favorite my game for more! 📢 tags (IGNORE): UGCAvatar ugc avatar #ugcavatar ⚠️ This game was created for roleplay only, anything purchased in this game cannot be worn on your avatar either inside or outside the game!

Last updated by the developer 10 Feb 2026, 14:33 UTC.

0
playing (measured 11 Aug 2026, 05:17 UTC)
20,737
lifetime visits
83%
liked (237 👍 / 50 👎)
4,404
favourites (212.4 per 1k visits)
12 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 05:170first reading

Concurrent players at each of our measurements (insert-on-change).

Like ratio over time

Growth

828382.516 August 2026 — 82 % liked26 August 2026 — 83 % liked15 September 2026 — 83 % liked25 September 2026 — 83 % liked25 October 2026 — 83 % liked4 November 2026 — 83 % liked16 August 20264 November 2026
6 measurements spanning 80 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 82–83 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Nov 2026, 10:3883no change
25 Oct 2026, 10:3883no change
25 Sept 2026, 10:3583no change
15 Sept 2026, 08:5283no change
26 Aug 2026, 08:4583+1
16 Aug 2026, 08:3882first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.