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🔉SOON🔉 Guyana, Caribbean RP

🔉SOON🔉 Guyana, Caribbean RP

A Roblox experience owned by Guyana, South America.

RoleplayENCaribbean RPDrivingRemake

🔉SOON🔉 Guyana, Caribbean RP is a roleplay experience created on 2025-12-12. The game currently has 13 players and 1,518 favorites. It has accumulated 752,774 lifetime visits with a 90% like percentage. The description mentions vehicles, food, and music, alongside specific control instructions and redeem codes for players.

Description (written by the developer; not a statement by this register)

Welcome to Guyana, Caribbean RP. This is a remake of Guyana on roblox. We have cars, food, and lots of music! Code's "REVAMPED" "NOLAG" "SORRYFORTHEWAIT" ⚙️CONTROLS⚙️ F = Start Vehicle E = Gear Up Q = Gear Down P = Parking Brake If you have a slow device, expect your game to run slow. THIS IS THE ORIGINAL GAME STARTED BY ME! PLEASE DRIVE ON THE LEFT tags; caribbean, guyana, trinidad, jamaica, rp, roleplay, showcase, cars, aesthetic, tropical, gun, vibe, hangout, aesthetic, roblox, drive, driving

Last updated by the developer 7 Aug 2026, 17:12 UTC.

13
playing (measured 10 Aug 2026, 22:45 UTC)
752,774
lifetime visits
89%
liked (962 👍 / 120 👎)
1,877
favourites (2.5 per 1k visits)
12 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 22:4519first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Drift Tune
250 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

WELCOME TO GSA · welcome36,584 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

899089.514 August 2026 — 90 % liked24 August 2026 — 90 % liked3 September 2026 — 89 % liked13 September 2026 — 89 % liked23 September 2026 — 89 % liked3 October 2026 — 89 % liked13 October 2026 — 89 % liked23 October 2026 — 89 % liked2 November 2026 — 89 % liked14 August 20262 November 2026
9 measurements spanning 80 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Nov 2026, 21:0289no change
23 Oct 2026, 21:0189no change
13 Oct 2026, 21:0089no change
3 Oct 2026, 20:5389no change
23 Sept 2026, 20:5289no change
13 Sept 2026, 20:0189no change
3 Sept 2026, 19:5189-1
24 Aug 2026, 17:5390no change
14 Aug 2026, 17:5390first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
30 October 2026
Roblox entity thumbnail
23 October 2026
Roblox entity thumbnail
9 October 2026
Roblox entity thumbnail
25 September 2026
Roblox entity thumbnail
18 September 2026
Roblox entity thumbnail
28 August 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.