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Buras Game

Buras Game

A Roblox experience owned by Burasowie.

ShooterENshootersamurairound-based

Description (written by the developer; not a statement by this register)

Epic shooter with some other features and movement! (You need at least two people). Updates: -New round system. -Added more features. -Fixed bugs. -Added new animations (idle, run, walk, climb, jump, land) -Some new sounds (like walking sounds. If you’re walking your sounds are slower running then faster.) -Added pistol and grenade in round. -More Samurai story. -Added wind effects. -Added new movement features (like double jump, slide) -Added custom shiftlock. -Mobile support. -Some more maps. -AFK Join to the group, and add some ideas too. Thanks for reading this. By Gertus34

Last updated by the developer 4 Sept 2026, 13:30 UTC.

0
playing (measured 5 Sept 2026, 10:16 UTC)
1,133
lifetime visits
100%
liked (3 👍 / 0 👎)
1
favourites (0.9 per 1k visits)
12 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
5 Sept 2026, 10:160first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

200 ROBUX DONATION + WATER SWORD
200 R$
50 ROBUX DONATION + BLOXY COLA! | 50% OFF!
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Meet the creator! · welcome19 · 0.00% win
Secret Dominus? · secret3 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

1005 September 2026 — 100 % liked16 October 2026 — 100 % liked5 September 202616 October 2026
2 measurements spanning 41 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 99–101 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
16 Oct 2026, 02:03100no change
5 Sept 2026, 10:16100first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.