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Fazshift: New & Improved

Fazshift: New & Improved

A Roblox experience owned by The Devil's Rings.

Last updated by the developer 17 Jul 2026, 14:33 UTC.

0
playing (measured 11 Aug 2026, 16:31 UTC)
1,328
lifetime visits
95%
liked (35 👍 / 2 👎)
55
favourites (41.4 per 1k visits)
12 December 2025
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 16:310first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Testing The game · other473 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

949594.519 August 2026 — 94 % liked8 September 2026 — 94 % liked28 September 2026 — 95 % liked19 August 202628 September 2026
3 measurements spanning 40 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
28 Sept 2026, 19:3595+1
8 Sept 2026, 12:3394no change
19 Aug 2026, 11:0894first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.