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Rob the Brainrot Bank ๐Ÿฆ

Rob the Brainrot Bank ๐Ÿฆ

A Roblox experience owned by Brainrot's Entertainment.

SimulatorENstealthoffline-earningrebirth

Rob the Brainrot Bank is a simulator experience created on 2025-12-12. It has recorded 4,937,953 lifetime visits and 264,332 favorites. The game holds a 95% like percentage. Currently, zero users are playing. The description outlines mechanics involving stealing items, avoiding guards, and earning cash through offline generation and rebirths.

Description (written by the developer; not a statement by this register)

๐Ÿฆ Rob the Brainrot Bank! How to play: - Sneak into the Bank and steal Brainrots! ๐Ÿ’Ž - Avoid the Brainrot Guards! ๐Ÿšจ๐Ÿ‘ฎ - Break Vaults to unlock even rarer Brainrots! ๐Ÿ”๐Ÿ’ฅ - Earn Cash from your stolen Brainrots! ๐Ÿ’ต - Rebirth to increase your multiplier and unlock Explosives! ๐Ÿ’ฃ ๐Ÿ’ค Your Brainrots work OFFLINE and generate Cash! ๐Ÿ‘ Like the game and join the Group for OP Bombardino! Tags: Brainrot, Rob a Brainrot, Steal a Brainrot, Dont Wake Brainrots, Rob the Brainrot Bank, Rob a Brainrot Bank

Last updated by the developer 10 Aug 2026, 06:08 UTC.

0
playing (measured 10 Aug 2026, 15:23 UTC)
4,937,953
lifetime visits
95%
liked (24,006 ๐Ÿ‘ / 1,166 ๐Ÿ‘Ž)
264,346
favourites (53.5 per 1k visits)
12 December 2025
created (per Roblox)

Play on Roblox โ†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart โ€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log โ€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:230first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization โ€” game passes

Magic Carpet
149 R$
Mythic Pack
99 R$
2x Pods
79 R$
Rainbow Coil
39 R$
Legendary Pack
39 R$
Starter Pack
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenโ€™t publicly listable.

Like ratio over time

Growth

9514 August 2026 โ€” 95 % liked24 August 2026 โ€” 95 % liked3 September 2026 โ€” 95 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between โ€” snapshots are recorded only when a count changes, so gaps mean โ€œno change observedโ€, never โ€œinterpolatedโ€. The vertical axis spans 94โ€“96 and does not start at zero.
Measurement log โ€” every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 01:4595no change
24 Aug 2026, 01:3895no change
14 Aug 2026, 01:3795first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowdโ€™s goodwill.