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Crystallised (ALPHA)

Crystallised (ALPHA)

A Roblox experience owned by CiibrStudios.

Fighting & PvPENelement-based combatFFA fightingability wars

Description (written by the developer; not a statement by this register)

Use code: "2KLIKES" New code at 5000 likes! ⚠️This game is currently in early alpha. Please be considerate of its state and report bugs to the community server below!⚠️ ✨Welcome to Crystallised, an element based ffa fighting game. FRAGMENTS - Your main moveset, consisting of 3 moves, obtained by summoning them. SPECS - Sub abilities, obtained through achievements. AUGMENTS - M1 Abilities, bought directly with SoulGlass. ⚔️SERVER EVENTS - Something sinister is cultivating behind the scenes, and not everyone supports your rise to power.... ============================= CONTROLLS: • Q – Dash • E, R, F – Fragment Abilities • T – Spec Ability • M1 / Button – Augment Attack • M2 while shiftlocking / Button – Augment Special • G - Soul Shield Key binds are customizable in the settings. 🌐 Supports PC and Mobile. ============================= Inspired by Divine Duality, ability wars and choose your power.

Last updated by the developer 1 Aug 2026, 07:36 UTC.

7
playing (measured 11 Aug 2026, 02:32 UTC)
438,563
lifetime visits
78%
liked (2,950 👍 / 842 👎)
4,681
favourites (10.7 per 1k visits)
12 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 02:321first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x SoulGlass
399 R$
Starforged Edge
320 R$
Vip
299 R$
Instant Summon
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

The Unbound Remnants · other42,783 · 0.00% win
Servants of the Void · other29,858 · 0.00% win
The Emissary of Absence · other16,547 · 14.3% win
Seasoned Soul · other2,338 · 0.00% win
Ascension · progression1,260 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7814 August 2026 — 78 % liked24 August 2026 — 78 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 77–79 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 22:2078no change
14 Aug 2026, 22:0878first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.