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Crystallised (ALPHA)

Crystallised (ALPHA)

A Roblox experience owned by CiibrStudios.

Fighting & PvPENelement-based combatFFA fightingability wars

Description (written by the developer; not a statement by this register)

Use code: "2KLIKES" New code at 5000 likes! ⚠️This game is currently in early alpha. Please be considerate of its state and report bugs to the community server below!⚠️ ✨Welcome to Crystallised, an element based ffa fighting game. FRAGMENTS - Your main moveset, consisting of 3 moves, obtained by summoning them. SPECS - Sub abilities, obtained through achievements. AUGMENTS - M1 Abilities, bought directly with SoulGlass. ⚔️SERVER EVENTS - Something sinister is cultivating behind the scenes, and not everyone supports your rise to power.... ============================= CONTROLLS: • Q – Dash • E, R, F – Fragment Abilities • T – Spec Ability • M1 / Button – Augment Attack • M2 while shiftlocking / Button – Augment Special • G - Soul Shield Key binds are customizable in the settings. 🌐 Supports PC and Mobile. ============================= Inspired by Divine Duality, ability wars and choose your power.

Last updated by the developer 1 Aug 2026, 07:36 UTC.

7
playing (measured 11 Aug 2026, 02:32 UTC)
438,563
lifetime visits
78%
liked (2,976 👍 / 842 👎)
4,646
favourites (10.6 per 1k visits)
12 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 02:321first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x SoulGlass
399 R$
Starforged Edge
320 R$
Vip
299 R$
Instant Summon
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

The Unbound Remnants · other42,909 · 0.00% win
Servants of the Void · other29,961 · 0.00% win
The Emissary of Absence · other16,600 · 0.00% win
Seasoned Soul · other2,366 · 0.00% win
Ascension · progression1,271 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7814 August 2026 — 78 % liked24 August 2026 — 78 % liked4 September 2026 — 78 % liked14 September 2026 — 78 % liked24 September 2026 — 78 % liked4 October 2026 — 78 % liked14 October 2026 — 78 % liked3 November 2026 — 78 % liked14 August 20263 November 2026
8 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 77–79 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Nov 2026, 02:0178no change
14 Oct 2026, 01:5378no change
4 Oct 2026, 01:5178no change
24 Sept 2026, 01:4878no change
14 Sept 2026, 00:1978no change
4 Sept 2026, 00:1878no change
24 Aug 2026, 22:2078no change
14 Aug 2026, 22:0878first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.