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[⚡] Speedforce Battles

[⚡] Speedforce Battles

A Roblox experience owned by Robo Gamez.

Fighting & PvPENpvpsuperherofighting

Description (written by the developer; not a statement by this register)

Enter the arena ⚡ Fight. Eliminate. Get stronger. In this chaotic PvP game, your path is simple, become the fastest and most powerful speedster alive. Hunt down other players, dominate fights, and wipe out anyone who stands in your way. Every kill earns you XP and cash 💥 Upgrade your stats, unlock new abilities, and push your power beyond limits. 🎮Supports ALL devices📱 Controls (PC / Xbox / PS5) Speed Up — Ctrl / LT / L2 Heavy Punch Combo — E / X / ☐ Light Punch — Left Mouse / RT / R2 Dash — Q / LS / L3 Lock-On — R / B / O Ability 1 — 1 / LB / L1 Ability 2 — 2 / RB / R1 The game is inspired by The Flash: Speedster Playground, The Flash, slap battles, Tounge battles and other battlegrounds games. Rules: No abusing powers, glitches, or exploits. Exploiting is strictly banned.

Last updated by the developer 17 Jun 2026, 00:12 UTC.

0
playing (measured 10 Aug 2026, 20:32 UTC)
19,436
lifetime visits
65%
liked (33 👍 / 18 👎)
134
favourites (6.9 per 1k visits)
13 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:320first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Omni Man
499 R$
VIP
399 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome14,535 · 100.0% win
? · other621 · 0.00% win
Time Master · other20 · 0.00% win
Streak · other11 · 0.00% win
Prime Form · other11 · 0.00% win
Starter · welcome10 · 0.00% win
Experienced · other4 · 0.00% win
Streak pro · other4 · 0.00% win
Streak Legend · other3 · 0.00% win
Streak God · other2 · 0.00% win
Godlike · other2 · 0.00% win
Suit Master · other2 · 0.00% win
Pro · other1 · 0.00% win
Omnipotent · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

646564.516 August 2026 — 65 % liked25 September 2026 — 64 % liked5 October 2026 — 65 % liked16 August 20265 October 2026
3 measurements spanning 50 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 64–65 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
5 Oct 2026, 14:1665+1
25 Sept 2026, 14:1564-1
16 Aug 2026, 14:0365first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.